LIBGL: Initialising gl4es LIBGL: v1.1.1 built on Mar 26 2019 23:29:32 LIBGL: Using GLES 2.0 backend LIBGL: Using Warp3DNova.library v1 revision 63 LIBGL: Using OGLES2.library v2 revision 2 LIBGL: OGLES2 Library and Interface open successfuly LIBGL: Targeting OpenGL 2.0 LIBGL: Don't try to merge subsequent glBegin/glEnd blocks LIBGL: Forcing NPOT support by disabling MIPMAP support for NPOT textures LIBGL: Current folder is:/Work/Lugaru LIBGL: Hardware test on current Context... LIBGL: Hardware Limited NPOT detected and used LIBGL: FBO are in core, and so used LIBGL: PointSprite are in core, and so used LIBGL: CubeMap are in core, and so used LIBGL: BlendColor is in core, and so used LIBGL: Blend Substract is in core, and so used LIBGL: Blend Function and Equation Separation is in core, and so used LIBGL: Texture Mirrored Repeat is in core, and so used LIBGL: Extension GL_OES_mapbuffer detected LIBGL: Extension GL_OES_element_index_uint detected and used LIBGL: Extension GL_OES_packed_depth_stencil detected and used LIBGL: Extension GL_EXT_texture_format_BGRA8888 detected and used LIBGL: Extension GL_OES_texture_float detected and used LIBGL: high precision float in fragment shader available and used LIBGL: Extension GL_EXT_frag_depth detected and used LIBGL: Max vertex attrib: 16 LIBGL: Max texture size: 16384 LIBGL: Max Varying Vector: 32 LIBGL: Texture Units: 8(8), Max lights: 8, Max planes: 6 LIBGL: Extension GL_EXT_texture_filter_anisotropic detected and used LIBGL: Max Anisotropic filtering: 16 LIBGL: Hardware vendor is A-EON Technology Ltd. Written by Daniel 'Daytonta675x' Müßener @ GoldenCode.eu fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 creating FPE shader : 256(0x5e543560) Use FPE program 256 VertexAttribArray[0]:Enable, divisor=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (0.100000, 0.000000, 0.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (0.200000, 0.000000, 0.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (0.300000, 0.000000, 0.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (0.400000, 0.000000, 0.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.000000, 0.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (0.600000, 0.000000, 0.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (0.800000, 0.000000, 0.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (0.900000, 0.000000, 0.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (0.950000, 0.000000, 0.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 creating FPE shader : 257(0x5dec2b40) Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 creating FPE shader : 258(0x5dec3888) Use FPE program 258 glVertexAttrib4fv(1, 0x5d8fa088) => (0.400000, 0.400000, 0.400000, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttrib4fv(1, 0x5d8fa088) => (0.400000, 0.400000, 0.400000, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttrib4fv(1, 0x5d8fa088) => (0.400000, 0.400000, 0.400000, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttrib4fv(1, 0x5d8fa088) => (0.400000, 0.400000, 0.400000, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttrib4fv(1, 0x5d8fa088) => (0.400000, 0.400000, 0.400000, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttrib4fv(1, 0x5d8fa088) => (0.400000, 0.400000, 0.400000, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttrib4fv(1, 0x5d8fa088) => (0.400000, 0.400000, 0.400000, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttrib4fv(1, 0x5d8fa088) => (0.400000, 0.400000, 0.400000, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttrib4fv(1, 0x5d8fa088) => (0.400000, 0.400000, 0.400000, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttrib4fv(1, 0x5d8fa088) => (0.400000, 0.400000, 0.400000, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttrib4fv(1, 0x5d8fa088) => (0.400000, 0.400000, 0.400000, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttrib4fv(1, 0x5d8fa088) => (0.400000, 0.400000, 0.400000, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttrib4fv(1, 0x5d8fa088) => (0.400000, 0.400000, 0.400000, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttrib4fv(1, 0x5d8fa088) => (0.400000, 0.400000, 0.400000, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttrib4fv(1, 0x5d8fa088) => (0.400000, 0.400000, 0.400000, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttrib4fv(1, 0x5d8fa088) => (0.400000, 0.400000, 0.400000, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttrib4fv(1, 0x5d8fa088) => (0.400000, 0.400000, 0.400000, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttrib4fv(1, 0x5d8fa088) => (0.400000, 0.400000, 0.400000, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttrib4fv(1, 0x5d8fa088) => (0.400000, 0.400000, 0.400000, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttrib4fv(1, 0x5d8fa088) => (0.400000, 0.400000, 0.400000, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttrib4fv(1, 0x5d8fa088) => (0.400000, 0.400000, 0.400000, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttrib4fv(1, 0x5d8fa088) => (0.400000, 0.400000, 0.400000, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttrib4fv(1, 0x5d8fa088) => (0.400000, 0.400000, 0.400000, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttrib4fv(1, 0x5d8fa088) => (0.400000, 0.400000, 0.400000, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttrib4fv(1, 0x5d8fa088) => (0.400000, 0.400000, 0.400000, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttrib4fv(1, 0x5d8fa088) => (0.400000, 0.400000, 0.400000, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.018000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttrib4fv(1, 0x5d8fa088) => (0.400000, 0.400000, 0.400000, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.036000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.011000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttrib4fv(1, 0x5d8fa088) => (0.400000, 0.400000, 0.400000, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.056000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.031000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.006000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttrib4fv(1, 0x5d8fa088) => (0.400000, 0.400000, 0.400000, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.074000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.049000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.024000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttrib4fv(1, 0x5d8fa088) => (0.400000, 0.400000, 0.400000, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.094000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.069000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.044000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.019000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttrib4fv(1, 0x5d8fa088) => (0.400000, 0.400000, 0.400000, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.113000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.088000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.063000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.038000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.013000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttrib4fv(1, 0x5d8fa088) => (0.400000, 0.400000, 0.400000, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.132000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.107000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.082000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.057000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.032000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.007000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttrib4fv(1, 0x5d8fa088) => (0.400000, 0.400000, 0.400000, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.151000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.126000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.101000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.076000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.051000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.026000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.001000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttrib4fv(1, 0x5d8fa088) => (0.400000, 0.400000, 0.400000, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.170000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.145000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.120000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.095000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.070000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.045000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.020000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttrib4fv(1, 0x5d8fa088) => (0.400000, 0.400000, 0.400000, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.189000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.164000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.139000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.114000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.089000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.064000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.039000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.014000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttrib4fv(1, 0x5d8fa088) => (0.400000, 0.400000, 0.400000, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.208000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.183000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.158000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.133000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.108000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.083000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.058000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.033000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.008000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttrib4fv(1, 0x5d8fa088) => (0.400000, 0.400000, 0.400000, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.227000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.202000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.177000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.152000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.127000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.102000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.077000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.052000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.027000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.002000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttrib4fv(1, 0x5d8fa088) => (0.400000, 0.400000, 0.400000, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbecd8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbe8d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbecd8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbe8d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.208000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.183000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.158000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.133000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.108000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.083000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.058000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.033000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.008000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, -0.017000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, -0.042000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, -0.067000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, -0.092000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a9051c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a904db8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a9051c0) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a904db8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb66c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb62c0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb66c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb62c0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbafe8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbabe0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbafe8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbabe0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb5a98) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb5690) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb5a98) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb5690) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ab9b008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9059e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ab9b008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9059e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7f38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba7b30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7f38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba7b30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbecd8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbe8d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbecd8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbe8d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba1db8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba19b0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba1db8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba19b0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbafe8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbabe0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbafe8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbabe0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba1db8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba19b0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba1db8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba19b0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbafe8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbabe0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbafe8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbabe0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a9051c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a904db8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a9051c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a904db8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb66c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb62c0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb66c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb62c0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbafe8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbabe0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbafe8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbabe0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb5a98) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb5690) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb5a98) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb5690) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7f38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba7b30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7f38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba7b30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbecd8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbe8d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbecd8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbe8d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6cfc70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6cf868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6cfc70) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6cf868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde1620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde1218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde1620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde1218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde3ab0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde36a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde3ab0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde36a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde3ab0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde36a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d8280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d7e78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d8280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d7e78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dcba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dc798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dcba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dc798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6db340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6daf38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6db340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6daf38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10e408) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10e000) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10e408) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10e000) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e369498) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e369090) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e369498) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e369090) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10e408) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10e000) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10e408) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10e000) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde9000) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde8bf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde9000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde8bf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde9c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde9828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde9c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde9828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d8280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d7e78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d8280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d7e78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde83d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde7fc8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde83d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde7fc8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde9c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde9828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde9c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde9828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10e408) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10e000) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10e408) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10e000) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d9ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d96d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d9ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d96d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d8280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d7e78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d8280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d7e78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde46e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde42d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde46e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde42d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde6b70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde6768) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde6b70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde6768) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d8280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d7e78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d8280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d7e78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde1620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde1218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde1620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde1218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dcba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dc798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dcba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dc798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde5310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde4f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde5310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde4f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10e408) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10e000) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10e408) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10e000) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde46e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde42d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde46e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde42d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde5f40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde5b38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde5f40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde5b38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6da710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6da308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6da710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6da308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6db340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6daf38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6db340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6daf38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f038) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10ec30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f038) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10ec30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba8b68) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba8760) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba8b68) glVertexAttrib4fv(1, 0x5d8fa088) => (0.900000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba8760) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb5a98) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb5690) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb5a98) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb5690) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550548) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e550140) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550548) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e550140) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbecd8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbe8d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbecd8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbe8d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb29d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb25d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb29d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb25d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abba3b8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9fb0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abba3b8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9fb0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbc848) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbc440) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbc848) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbc440) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb5a98) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb5690) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb5a98) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb5690) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbafe8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbabe0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbafe8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbabe0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abba3b8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9fb0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abba3b8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9fb0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb3608) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3200) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb3608) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3200) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e545220) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e544e18) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e545220) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e544e18) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 1.000000) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttrib4fv(1, 0x5d8fa088) => (0.400000, 0.400000, 0.400000, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbecd8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbe8d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbecd8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbe8d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.250000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.225000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.200000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.175000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.150000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.125000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.100000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.075000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.050000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.025000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, -0.025000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, -0.050000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, -0.075000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, -0.100000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a9051c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a904db8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a9051c0) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a904db8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb66c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb62c0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb66c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb62c0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbafe8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbabe0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbafe8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbabe0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb5a98) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb5690) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb5a98) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb5690) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ab9b008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9059e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ab9b008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9059e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7f38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba7b30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7f38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba7b30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbecd8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbe8d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbecd8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbe8d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba1db8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba19b0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba1db8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba19b0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbafe8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbabe0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbafe8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbabe0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba1db8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba19b0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba1db8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba19b0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbafe8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbabe0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbafe8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbabe0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a9051c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a904db8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a9051c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a904db8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb66c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb62c0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb66c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb62c0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbafe8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbabe0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbafe8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbabe0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb5a98) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb5690) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb5a98) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb5690) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7f38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba7b30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7f38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba7b30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbecd8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbe8d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbecd8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbe8d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6cfc70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6cf868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6cfc70) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6cf868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde1620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde1218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde1620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde1218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde3ab0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde36a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde3ab0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde36a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde3ab0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde36a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d8280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d7e78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d8280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d7e78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dcba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dc798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dcba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dc798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6db340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6daf38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6db340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6daf38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10e408) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10e000) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10e408) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10e000) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e369498) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e369090) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e369498) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e369090) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10e408) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10e000) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10e408) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10e000) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde9000) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde8bf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde9000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde8bf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde9c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde9828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde9c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde9828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d8280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d7e78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d8280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d7e78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde83d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde7fc8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde83d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde7fc8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde9c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde9828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde9c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde9828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10e408) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10e000) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10e408) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10e000) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d9ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d96d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d9ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d96d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d8280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d7e78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d8280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d7e78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde46e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde42d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde46e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde42d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde6b70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde6768) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde6b70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde6768) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d8280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d7e78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d8280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d7e78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde1620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde1218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde1620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde1218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dcba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dc798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dcba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dc798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde5310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde4f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde5310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde4f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10e408) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10e000) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10e408) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10e000) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde46e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde42d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde46e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde42d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde5f40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde5b38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde5f40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde5b38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6da710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6da308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6da710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6da308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6db340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6daf38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6db340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6daf38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f038) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10ec30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f038) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10ec30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba8b68) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba8760) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba8b68) glVertexAttrib4fv(1, 0x5d8fa088) => (0.900000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba8760) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb5a98) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb5690) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb5a98) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb5690) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550548) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e550140) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550548) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e550140) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbecd8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbe8d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbecd8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbe8d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb29d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb25d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb29d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb25d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abba3b8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9fb0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abba3b8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9fb0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbc848) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbc440) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbc848) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbc440) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb5a98) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb5690) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb5a98) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb5690) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbafe8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbabe0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbafe8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbabe0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abba3b8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9fb0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abba3b8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9fb0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb3608) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3200) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb3608) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3200) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e545220) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e544e18) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e545220) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e544e18) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.940800) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttrib4fv(1, 0x5d8fa088) => (0.400000, 0.400000, 0.400000, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbecd8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbe8d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbecd8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbe8d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.250000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.225000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.200000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.175000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.150000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.125000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.100000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.075000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.050000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.025000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, -0.025000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, -0.050000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, -0.075000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, -0.100000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a9051c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a904db8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a9051c0) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a904db8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb66c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb62c0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb66c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb62c0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbafe8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbabe0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbafe8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbabe0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb5a98) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb5690) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb5a98) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb5690) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ab9b008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9059e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ab9b008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9059e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7f38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba7b30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7f38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba7b30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbecd8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbe8d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbecd8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbe8d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba1db8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba19b0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba1db8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba19b0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbafe8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbabe0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbafe8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbabe0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba1db8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba19b0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba1db8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba19b0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbafe8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbabe0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbafe8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbabe0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a9051c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a904db8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a9051c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a904db8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb66c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb62c0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb66c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb62c0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbafe8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbabe0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbafe8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbabe0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb5a98) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb5690) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb5a98) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb5690) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7f38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba7b30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7f38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba7b30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbecd8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbe8d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbecd8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbe8d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6cfc70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6cf868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6cfc70) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6cf868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde1620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde1218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde1620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde1218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde3ab0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde36a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde3ab0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde36a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde3ab0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde36a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d8280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d7e78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d8280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d7e78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dcba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dc798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dcba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dc798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6db340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6daf38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6db340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6daf38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10e408) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10e000) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10e408) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10e000) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e369498) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e369090) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e369498) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e369090) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10e408) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10e000) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10e408) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10e000) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde9000) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde8bf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde9000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde8bf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde9c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde9828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde9c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde9828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d8280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d7e78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d8280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d7e78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde83d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde7fc8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde83d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde7fc8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde9c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde9828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde9c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde9828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10e408) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10e000) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10e408) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10e000) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d9ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d96d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d9ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d96d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d8280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d7e78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d8280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d7e78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde46e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde42d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde46e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde42d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde6b70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde6768) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde6b70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde6768) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d8280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d7e78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d8280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d7e78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde1620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde1218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde1620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde1218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dcba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dc798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dcba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dc798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde5310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde4f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde5310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde4f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10e408) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10e000) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10e408) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10e000) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde46e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde42d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde46e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde42d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde5f40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde5b38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde5f40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde5b38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6da710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6da308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6da710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6da308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6db340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6daf38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6db340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6daf38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f038) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10ec30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f038) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10ec30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba8b68) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba8760) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba8b68) glVertexAttrib4fv(1, 0x5d8fa088) => (0.900000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba8760) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb5a98) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb5690) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb5a98) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb5690) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550548) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e550140) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550548) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e550140) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbecd8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbe8d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbecd8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbe8d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb29d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb25d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb29d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb25d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abba3b8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9fb0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abba3b8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9fb0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbc848) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbc440) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbc848) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbc440) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb5a98) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb5690) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb5a98) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb5690) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbafe8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbabe0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbafe8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbabe0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abba3b8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9fb0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abba3b8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9fb0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb3608) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3200) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb3608) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3200) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e545220) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e544e18) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e545220) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e544e18) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.909600) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttrib4fv(1, 0x5d8fa088) => (0.400000, 0.400000, 0.400000, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbecd8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbe8d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbecd8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbe8d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.250000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.225000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.200000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.175000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.150000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.125000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.100000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.075000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.050000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.025000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, -0.025000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, -0.050000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, -0.075000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, -0.100000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a9051c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a904db8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a9051c0) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a904db8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb66c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb62c0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb66c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb62c0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbafe8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbabe0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbafe8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbabe0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb5a98) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb5690) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb5a98) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb5690) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ab9b008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9059e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ab9b008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9059e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7f38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba7b30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7f38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba7b30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbecd8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbe8d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbecd8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbe8d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba1db8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba19b0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba1db8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba19b0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbafe8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbabe0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbafe8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbabe0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba1db8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba19b0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba1db8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba19b0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbafe8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbabe0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbafe8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbabe0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a9051c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a904db8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a9051c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a904db8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb66c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb62c0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb66c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb62c0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbafe8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbabe0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbafe8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbabe0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb5a98) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb5690) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb5a98) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb5690) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7f38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba7b30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7f38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba7b30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbecd8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbe8d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbecd8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbe8d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6cfc70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6cf868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6cfc70) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6cf868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde1620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde1218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde1620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde1218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde3ab0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde36a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde3ab0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde36a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde3ab0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde36a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d8280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d7e78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d8280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d7e78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dcba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dc798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dcba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dc798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6db340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6daf38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6db340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6daf38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10e408) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10e000) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10e408) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10e000) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e369498) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e369090) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e369498) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e369090) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10e408) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10e000) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10e408) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10e000) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde9000) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde8bf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde9000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde8bf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde9c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde9828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde9c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde9828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d8280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d7e78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d8280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d7e78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde83d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde7fc8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde83d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde7fc8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde9c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde9828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde9c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde9828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10e408) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10e000) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10e408) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10e000) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d9ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d96d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d9ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d96d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d8280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d7e78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d8280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d7e78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde46e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde42d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde46e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde42d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde6b70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde6768) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde6b70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde6768) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d8280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d7e78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d8280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d7e78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde1620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde1218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde1620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde1218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dcba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dc798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dcba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dc798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde5310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde4f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde5310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde4f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10e408) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10e000) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10e408) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10e000) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde46e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde42d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde46e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde42d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde5f40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde5b38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde5f40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde5b38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6da710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6da308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6da710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6da308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6db340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6daf38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6db340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6daf38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f038) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10ec30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f038) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10ec30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba8b68) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba8760) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba8b68) glVertexAttrib4fv(1, 0x5d8fa088) => (0.900000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba8760) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb5a98) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb5690) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb5a98) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb5690) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550548) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e550140) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550548) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e550140) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbecd8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbe8d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbecd8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbe8d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb29d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb25d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb29d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb25d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abba3b8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9fb0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abba3b8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9fb0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbc848) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbc440) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbc848) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbc440) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb5a98) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb5690) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb5a98) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb5690) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbafe8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbabe0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbafe8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbabe0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abba3b8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9fb0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abba3b8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9fb0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb3608) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3200) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb3608) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3200) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e545220) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e544e18) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e545220) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e544e18) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.883200) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttrib4fv(1, 0x5d8fa088) => (0.400000, 0.400000, 0.400000, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbecd8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbe8d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbecd8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbe8d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.250000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.225000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.200000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.175000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.150000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.125000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.100000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.075000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.050000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.025000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, -0.025000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, -0.050000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, -0.075000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, -0.100000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a9051c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a904db8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a9051c0) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a904db8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb66c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb62c0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb66c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb62c0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbafe8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbabe0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbafe8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbabe0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb5a98) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb5690) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb5a98) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb5690) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ab9b008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9059e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ab9b008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9059e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7f38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba7b30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7f38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba7b30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbecd8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbe8d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbecd8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbe8d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba1db8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba19b0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba1db8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba19b0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbafe8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbabe0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbafe8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbabe0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba1db8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba19b0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba1db8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba19b0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbafe8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbabe0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbafe8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbabe0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a9051c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a904db8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a9051c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a904db8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb66c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb62c0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb66c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb62c0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbafe8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbabe0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbafe8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbabe0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb5a98) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb5690) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb5a98) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb5690) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7f38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba7b30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7f38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba7b30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbecd8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbe8d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbecd8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbe8d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6cfc70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6cf868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6cfc70) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6cf868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde1620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde1218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde1620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde1218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde3ab0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde36a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde3ab0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde36a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde3ab0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde36a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d8280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d7e78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d8280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d7e78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dcba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dc798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dcba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dc798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6db340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6daf38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6db340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6daf38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10e408) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10e000) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10e408) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10e000) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e369498) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e369090) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e369498) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e369090) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10e408) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10e000) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10e408) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10e000) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde9000) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde8bf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde9000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde8bf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde9c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde9828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde9c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde9828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d8280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d7e78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d8280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d7e78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde83d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde7fc8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde83d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde7fc8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde9c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde9828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde9c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde9828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10e408) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10e000) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10e408) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10e000) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d9ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d96d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d9ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d96d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d8280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d7e78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d8280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d7e78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde46e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde42d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde46e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde42d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde6b70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde6768) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde6b70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde6768) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d8280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d7e78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d8280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d7e78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde1620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde1218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde1620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde1218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dcba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dc798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dcba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dc798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde5310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde4f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde5310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde4f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10e408) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10e000) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10e408) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10e000) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde46e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde42d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde46e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde42d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde5f40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde5b38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde5f40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde5b38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6da710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6da308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6da710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6da308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6db340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6daf38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6db340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6daf38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f038) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10ec30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f038) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10ec30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba8b68) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba8760) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba8b68) glVertexAttrib4fv(1, 0x5d8fa088) => (0.900000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba8760) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb5a98) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb5690) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb5a98) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb5690) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550548) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e550140) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550548) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e550140) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbecd8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbe8d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbecd8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbe8d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb29d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb25d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb29d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb25d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abba3b8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9fb0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abba3b8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9fb0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbc848) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbc440) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbc848) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbc440) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb5a98) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb5690) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb5a98) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb5690) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbafe8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbabe0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbafe8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbabe0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abba3b8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9fb0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abba3b8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9fb0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb3608) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3200) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb3608) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3200) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e545220) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e544e18) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e545220) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e544e18) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.856800) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttrib4fv(1, 0x5d8fa088) => (0.400000, 0.400000, 0.400000, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbecd8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbe8d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbecd8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbe8d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.250000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.225000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.200000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.175000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.150000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.125000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.100000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.075000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.050000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.025000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, -0.025000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, -0.050000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, -0.075000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, -0.100000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a9051c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a904db8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a9051c0) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a904db8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb66c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb62c0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb66c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb62c0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbafe8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbabe0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbafe8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbabe0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb5a98) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb5690) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb5a98) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb5690) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ab9b008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9059e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ab9b008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9059e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7f38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba7b30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7f38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba7b30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbecd8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbe8d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbecd8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbe8d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba1db8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba19b0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba1db8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba19b0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbafe8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbabe0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbafe8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbabe0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba1db8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba19b0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba1db8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba19b0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbafe8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbabe0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbafe8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbabe0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a9051c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a904db8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a9051c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a904db8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb66c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb62c0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb66c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb62c0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbafe8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbabe0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbafe8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbabe0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb5a98) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb5690) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb5a98) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb5690) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7f38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba7b30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7f38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba7b30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbecd8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbe8d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbecd8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbe8d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6cfc70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6cf868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6cfc70) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6cf868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde1620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde1218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde1620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde1218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde3ab0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde36a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde3ab0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde36a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde3ab0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde36a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d8280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d7e78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d8280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d7e78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dcba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dc798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dcba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dc798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6db340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6daf38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6db340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6daf38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10e408) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10e000) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10e408) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10e000) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e369498) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e369090) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e369498) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e369090) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10e408) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10e000) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10e408) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10e000) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde9000) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde8bf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde9000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde8bf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde9c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde9828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde9c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde9828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d8280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d7e78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d8280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d7e78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde83d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde7fc8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde83d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde7fc8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde9c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde9828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde9c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde9828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10e408) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10e000) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10e408) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10e000) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d9ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d96d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d9ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d96d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d8280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d7e78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d8280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d7e78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde46e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde42d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde46e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde42d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde6b70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde6768) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde6b70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde6768) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d8280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d7e78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d8280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d7e78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde1620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde1218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde1620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde1218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dcba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dc798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dcba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dc798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde5310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde4f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde5310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde4f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10e408) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10e000) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10e408) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10e000) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde46e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde42d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde46e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde42d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde5f40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde5b38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde5f40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde5b38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6da710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6da308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6da710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6da308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6db340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6daf38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6db340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6daf38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f038) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10ec30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f038) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10ec30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba8b68) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba8760) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba8b68) glVertexAttrib4fv(1, 0x5d8fa088) => (0.900000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba8760) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb5a98) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb5690) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb5a98) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb5690) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550548) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e550140) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550548) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e550140) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbecd8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbe8d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbecd8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbe8d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb29d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb25d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb29d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb25d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abba3b8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9fb0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abba3b8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9fb0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbc848) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbc440) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbc848) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbc440) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb5a98) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb5690) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb5a98) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb5690) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbafe8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbabe0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbafe8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbabe0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abba3b8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9fb0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abba3b8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9fb0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb3608) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3200) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb3608) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3200) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e545220) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e544e18) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e545220) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e544e18) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.830400) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttrib4fv(1, 0x5d8fa088) => (0.400000, 0.400000, 0.400000, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbecd8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbe8d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbecd8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbe8d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.250000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.225000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.200000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.175000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.150000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.125000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.100000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.075000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.050000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.025000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, -0.025000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, -0.050000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, -0.075000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, -0.100000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a9051c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a904db8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a9051c0) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a904db8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb66c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb62c0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb66c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb62c0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbafe8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbabe0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbafe8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbabe0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb5a98) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb5690) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb5a98) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb5690) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ab9b008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9059e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ab9b008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9059e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7f38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba7b30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7f38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba7b30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbecd8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbe8d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbecd8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbe8d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba1db8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba19b0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba1db8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba19b0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbafe8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbabe0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbafe8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbabe0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba1db8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba19b0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba1db8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba19b0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbafe8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbabe0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbafe8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbabe0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a9051c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a904db8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a9051c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a904db8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb66c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb62c0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb66c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb62c0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbafe8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbabe0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbafe8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbabe0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb5a98) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb5690) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb5a98) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb5690) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7f38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba7b30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7f38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba7b30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbecd8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbe8d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbecd8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbe8d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6cfc70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6cf868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6cfc70) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6cf868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde1620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde1218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde1620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde1218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde3ab0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde36a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde3ab0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde36a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde3ab0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde36a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d8280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d7e78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d8280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d7e78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dcba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dc798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dcba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dc798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6db340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6daf38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6db340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6daf38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10e408) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10e000) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10e408) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10e000) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e369498) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e369090) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e369498) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e369090) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10e408) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10e000) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10e408) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10e000) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde9000) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde8bf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde9000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde8bf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde9c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde9828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde9c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde9828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d8280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d7e78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d8280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d7e78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde83d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde7fc8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde83d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde7fc8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde9c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde9828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde9c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde9828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10e408) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10e000) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10e408) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10e000) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d9ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d96d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d9ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d96d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d8280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d7e78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d8280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d7e78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde46e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde42d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde46e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde42d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde6b70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde6768) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde6b70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde6768) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d8280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d7e78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d8280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d7e78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde1620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde1218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde1620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde1218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dcba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dc798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dcba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dc798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde5310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde4f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde5310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde4f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10e408) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10e000) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10e408) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10e000) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde46e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde42d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde46e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde42d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde5f40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde5b38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde5f40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde5b38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6da710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6da308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6da710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6da308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6db340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6daf38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6db340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6daf38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f038) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10ec30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f038) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10ec30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba8b68) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba8760) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba8b68) glVertexAttrib4fv(1, 0x5d8fa088) => (0.900000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba8760) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb5a98) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb5690) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb5a98) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb5690) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550548) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e550140) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550548) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e550140) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbecd8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbe8d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbecd8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbe8d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb29d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb25d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb29d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb25d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abba3b8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9fb0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abba3b8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9fb0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbc848) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbc440) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbc848) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbc440) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb5a98) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb5690) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb5a98) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb5690) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbafe8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbabe0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbafe8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbabe0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abba3b8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9fb0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abba3b8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9fb0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb3608) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3200) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb3608) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3200) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e545220) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e544e18) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e545220) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e544e18) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.794400) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttrib4fv(1, 0x5d8fa088) => (0.400000, 0.400000, 0.400000, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbecd8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbe8d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbecd8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbe8d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.250000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.225000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.200000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.175000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.150000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.125000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.100000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.075000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.050000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.025000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, -0.025000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, -0.050000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, -0.075000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, -0.100000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a9051c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a904db8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a9051c0) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a904db8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb66c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb62c0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb66c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb62c0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbafe8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbabe0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbafe8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbabe0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb5a98) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb5690) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb5a98) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb5690) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ab9b008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9059e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ab9b008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9059e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7f38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba7b30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7f38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba7b30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbecd8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbe8d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbecd8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbe8d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba1db8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba19b0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba1db8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba19b0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbafe8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbabe0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbafe8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbabe0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba1db8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba19b0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba1db8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba19b0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbafe8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbabe0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbafe8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbabe0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a9051c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a904db8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a9051c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a904db8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb66c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb62c0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb66c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb62c0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbafe8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbabe0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbafe8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbabe0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb5a98) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb5690) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb5a98) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb5690) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7f38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba7b30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7f38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba7b30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbecd8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbe8d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbecd8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbe8d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6cfc70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6cf868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6cfc70) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6cf868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde1620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde1218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde1620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde1218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde3ab0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde36a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde3ab0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde36a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde3ab0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde36a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d8280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d7e78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d8280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d7e78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dcba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dc798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dcba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dc798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6db340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6daf38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6db340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6daf38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10e408) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10e000) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10e408) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10e000) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e369498) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e369090) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e369498) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e369090) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10e408) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10e000) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10e408) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10e000) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde9000) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde8bf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde9000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde8bf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde9c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde9828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde9c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde9828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d8280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d7e78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d8280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d7e78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde83d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde7fc8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde83d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde7fc8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde9c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde9828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde9c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde9828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10e408) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10e000) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10e408) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10e000) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d9ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d96d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d9ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d96d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d8280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d7e78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d8280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d7e78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde46e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde42d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde46e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde42d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde6b70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde6768) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde6b70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde6768) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d8280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d7e78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d8280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d7e78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde1620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde1218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde1620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde1218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dcba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dc798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dcba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dc798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde5310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde4f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde5310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde4f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10e408) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10e000) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10e408) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10e000) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde46e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde42d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde46e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde42d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde5f40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde5b38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde5f40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde5b38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6da710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6da308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6da710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6da308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6db340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6daf38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6db340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6daf38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f038) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10ec30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f038) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10ec30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba8b68) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba8760) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba8b68) glVertexAttrib4fv(1, 0x5d8fa088) => (0.900000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba8760) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb5a98) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb5690) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb5a98) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb5690) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550548) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e550140) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550548) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e550140) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbecd8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbe8d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbecd8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbe8d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb29d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb25d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb29d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb25d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abba3b8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9fb0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abba3b8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9fb0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbc848) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbc440) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbc848) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbc440) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb5a98) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb5690) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb5a98) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb5690) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbafe8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbabe0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbafe8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbabe0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abba3b8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9fb0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abba3b8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9fb0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb3608) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3200) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb3608) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3200) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e545220) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e544e18) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e545220) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e544e18) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.768800) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttrib4fv(1, 0x5d8fa088) => (0.400000, 0.400000, 0.400000, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbecd8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbe8d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbecd8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbe8d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.250000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.225000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.200000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.175000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.150000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.125000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.100000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.075000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.050000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.025000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, -0.025000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, -0.050000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, -0.075000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, -0.100000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a9051c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a904db8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a9051c0) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a904db8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb66c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb62c0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb66c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb62c0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbafe8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbabe0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbafe8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbabe0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb5a98) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb5690) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb5a98) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb5690) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ab9b008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9059e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ab9b008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9059e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7f38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba7b30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7f38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba7b30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbecd8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbe8d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbecd8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbe8d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba1db8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba19b0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba1db8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba19b0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbafe8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbabe0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbafe8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbabe0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba1db8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba19b0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba1db8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba19b0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbafe8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbabe0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbafe8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbabe0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a9051c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a904db8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a9051c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a904db8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb66c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb62c0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb66c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb62c0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbafe8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbabe0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbafe8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbabe0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb5a98) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb5690) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb5a98) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb5690) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7f38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba7b30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7f38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba7b30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbecd8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbe8d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbecd8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbe8d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6cfc70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6cf868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6cfc70) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6cf868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde1620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde1218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde1620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde1218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde3ab0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde36a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde3ab0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde36a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde3ab0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde36a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d8280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d7e78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d8280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d7e78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dcba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dc798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dcba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dc798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6db340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6daf38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6db340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6daf38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10e408) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10e000) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10e408) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10e000) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e369498) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e369090) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e369498) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e369090) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10e408) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10e000) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10e408) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10e000) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde9000) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde8bf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde9000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde8bf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde9c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde9828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde9c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde9828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d8280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d7e78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d8280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d7e78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde83d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde7fc8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde83d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde7fc8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde9c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde9828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde9c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde9828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10e408) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10e000) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10e408) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10e000) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d9ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d96d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d9ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d96d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d8280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d7e78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d8280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d7e78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde46e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde42d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde46e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde42d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde6b70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde6768) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde6b70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde6768) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d8280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d7e78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d8280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d7e78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde1620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde1218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde1620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde1218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dcba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dc798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dcba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dc798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde5310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde4f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde5310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde4f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10e408) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10e000) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10e408) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10e000) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde46e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde42d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde46e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde42d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde5f40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde5b38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde5f40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde5b38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6da710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6da308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6da710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6da308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6db340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6daf38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6db340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6daf38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f038) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10ec30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f038) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10ec30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba8b68) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba8760) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba8b68) glVertexAttrib4fv(1, 0x5d8fa088) => (0.900000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba8760) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb5a98) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb5690) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb5a98) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb5690) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550548) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e550140) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550548) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e550140) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbecd8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbe8d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbecd8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbe8d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb29d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb25d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb29d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb25d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abba3b8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9fb0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abba3b8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9fb0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbc848) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbc440) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbc848) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbc440) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb5a98) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb5690) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb5a98) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb5690) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbafe8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbabe0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbafe8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbabe0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abba3b8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9fb0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abba3b8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9fb0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb3608) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3200) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb3608) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3200) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e545220) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e544e18) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e545220) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e544e18) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.736800) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttrib4fv(1, 0x5d8fa088) => (0.400000, 0.400000, 0.400000, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbecd8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbe8d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbecd8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbe8d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.250000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.225000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.200000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.175000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.150000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.125000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.100000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.075000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.050000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.025000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, -0.025000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, -0.050000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, -0.075000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, -0.100000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a9051c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a904db8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a9051c0) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a904db8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb66c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb62c0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb66c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb62c0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbafe8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbabe0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbafe8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbabe0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb5a98) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb5690) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb5a98) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb5690) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ab9b008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9059e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ab9b008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9059e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7f38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba7b30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7f38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba7b30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbecd8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbe8d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbecd8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbe8d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba1db8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba19b0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba1db8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba19b0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbafe8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbabe0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbafe8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbabe0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba1db8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba19b0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba1db8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba19b0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbafe8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbabe0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbafe8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbabe0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a9051c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a904db8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a9051c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a904db8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb66c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb62c0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb66c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb62c0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbafe8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbabe0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbafe8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbabe0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb5a98) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb5690) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb5a98) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb5690) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7f38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba7b30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7f38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba7b30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbecd8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbe8d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbecd8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbe8d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6cfc70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6cf868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6cfc70) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6cf868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde1620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde1218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde1620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde1218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde3ab0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde36a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde3ab0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde36a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde3ab0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde36a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d8280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d7e78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d8280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d7e78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dcba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dc798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dcba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dc798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6db340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6daf38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6db340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6daf38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10e408) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10e000) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10e408) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10e000) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e369498) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e369090) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e369498) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e369090) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10e408) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10e000) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10e408) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10e000) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde9000) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde8bf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde9000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde8bf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde9c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde9828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde9c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde9828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d8280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d7e78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d8280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d7e78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde83d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde7fc8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde83d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde7fc8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde9c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde9828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde9c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde9828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10e408) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10e000) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10e408) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10e000) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d9ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d96d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d9ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d96d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d8280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d7e78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d8280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d7e78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde46e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde42d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde46e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde42d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde6b70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde6768) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde6b70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde6768) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d8280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d7e78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d8280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d7e78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde1620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde1218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde1620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde1218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dcba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dc798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dcba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dc798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde5310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde4f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde5310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde4f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10e408) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10e000) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10e408) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10e000) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde46e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde42d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde46e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde42d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde5f40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde5b38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde5f40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde5b38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6da710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6da308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6da710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6da308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6db340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6daf38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6db340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6daf38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f038) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10ec30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f038) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10ec30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba8b68) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba8760) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba8b68) glVertexAttrib4fv(1, 0x5d8fa088) => (0.900000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba8760) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb5a98) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb5690) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb5a98) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb5690) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550548) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e550140) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550548) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e550140) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbecd8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbe8d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbecd8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbe8d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb29d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb25d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb29d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb25d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abba3b8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9fb0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abba3b8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9fb0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbc848) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbc440) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbc848) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbc440) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb5a98) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb5690) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb5a98) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb5690) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbafe8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbabe0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbafe8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbabe0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abba3b8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9fb0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abba3b8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9fb0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb3608) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3200) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb3608) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3200) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e545220) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e544e18) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e545220) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e544e18) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.705600) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttrib4fv(1, 0x5d8fa088) => (0.400000, 0.400000, 0.400000, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbecd8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbe8d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbecd8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbe8d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.250000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.225000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.200000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.175000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.150000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.125000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.100000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.075000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.050000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.025000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, -0.025000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, -0.050000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, -0.075000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, -0.100000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a9051c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a904db8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a9051c0) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a904db8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb66c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb62c0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb66c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb62c0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbafe8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbabe0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbafe8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbabe0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb5a98) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb5690) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb5a98) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb5690) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ab9b008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9059e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ab9b008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9059e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7f38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba7b30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7f38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba7b30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbecd8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbe8d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbecd8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbe8d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba1db8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba19b0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba1db8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba19b0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbafe8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbabe0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbafe8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbabe0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba1db8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba19b0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba1db8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba19b0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbafe8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbabe0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbafe8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbabe0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a9051c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a904db8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a9051c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a904db8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb66c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb62c0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb66c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb62c0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbafe8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbabe0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbafe8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbabe0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb5a98) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb5690) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb5a98) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb5690) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7f38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba7b30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7f38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba7b30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbecd8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbe8d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbecd8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbe8d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6cfc70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6cf868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6cfc70) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6cf868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde1620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde1218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde1620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde1218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde3ab0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde36a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde3ab0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde36a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde3ab0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde36a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d8280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d7e78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d8280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d7e78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dcba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dc798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dcba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dc798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6db340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6daf38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6db340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6daf38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10e408) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10e000) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10e408) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10e000) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e369498) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e369090) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e369498) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e369090) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10e408) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10e000) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10e408) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10e000) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde9000) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde8bf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde9000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde8bf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde9c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde9828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde9c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde9828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d8280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d7e78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d8280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d7e78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde83d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde7fc8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde83d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde7fc8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde9c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde9828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde9c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde9828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10e408) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10e000) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10e408) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10e000) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d9ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d96d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d9ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d96d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d8280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d7e78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d8280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d7e78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde46e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde42d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde46e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde42d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde6b70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde6768) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde6b70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde6768) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d8280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d7e78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d8280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d7e78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde1620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde1218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde1620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde1218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dcba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dc798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dcba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dc798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde5310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde4f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde5310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde4f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10e408) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10e000) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10e408) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10e000) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde46e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde42d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde46e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde42d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde5f40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde5b38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde5f40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde5b38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6da710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6da308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6da710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6da308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6db340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6daf38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6db340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6daf38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f038) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10ec30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f038) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10ec30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba8b68) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba8760) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba8b68) glVertexAttrib4fv(1, 0x5d8fa088) => (0.900000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba8760) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb5a98) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb5690) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb5a98) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb5690) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550548) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e550140) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550548) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e550140) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbecd8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbe8d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbecd8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbe8d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb29d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb25d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb29d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb25d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abba3b8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9fb0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abba3b8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9fb0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbc848) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbc440) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbc848) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbc440) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb5a98) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb5690) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb5a98) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb5690) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbafe8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbabe0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbafe8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbabe0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abba3b8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9fb0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abba3b8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9fb0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb3608) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3200) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb3608) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3200) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e545220) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e544e18) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e545220) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e544e18) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.680000) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttrib4fv(1, 0x5d8fa088) => (0.400000, 0.400000, 0.400000, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbecd8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbe8d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbecd8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbe8d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.250000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.225000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.200000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.175000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.150000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.125000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.100000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.075000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.050000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.025000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, -0.025000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, -0.050000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, -0.075000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, -0.100000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a9051c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a904db8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a9051c0) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a904db8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb66c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb62c0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb66c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb62c0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbafe8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbabe0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbafe8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbabe0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb5a98) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb5690) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb5a98) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb5690) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ab9b008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9059e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ab9b008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9059e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7f38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba7b30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7f38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba7b30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbecd8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbe8d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbecd8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbe8d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba1db8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba19b0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba1db8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba19b0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbafe8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbabe0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbafe8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbabe0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba1db8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba19b0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba1db8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba19b0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbafe8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbabe0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbafe8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbabe0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a9051c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a904db8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a9051c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a904db8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb66c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb62c0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb66c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb62c0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbafe8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbabe0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbafe8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbabe0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb5a98) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb5690) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb5a98) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb5690) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7f38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba7b30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7f38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba7b30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbecd8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbe8d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbecd8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbe8d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6cfc70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6cf868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6cfc70) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6cf868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde1620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde1218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde1620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde1218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde3ab0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde36a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde3ab0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde36a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde3ab0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde36a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d8280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d7e78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d8280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d7e78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dcba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dc798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dcba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dc798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6db340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6daf38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6db340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6daf38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10e408) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10e000) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10e408) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10e000) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e369498) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e369090) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e369498) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e369090) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10e408) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10e000) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10e408) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10e000) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde9000) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde8bf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde9000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde8bf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde9c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde9828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde9c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde9828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d8280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d7e78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d8280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d7e78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde83d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde7fc8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde83d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde7fc8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde9c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde9828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde9c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde9828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10e408) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10e000) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10e408) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10e000) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d9ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d96d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d9ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d96d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d8280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d7e78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d8280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d7e78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde46e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde42d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde46e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde42d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde6b70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde6768) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde6b70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde6768) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d8280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d7e78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d8280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d7e78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde1620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde1218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde1620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde1218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dcba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dc798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dcba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dc798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde5310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde4f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde5310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde4f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10e408) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10e000) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10e408) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10e000) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde46e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde42d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde46e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde42d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde5f40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde5b38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde5f40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde5b38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6da710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6da308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6da710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6da308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6db340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6daf38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6db340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6daf38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f038) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10ec30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f038) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10ec30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba8b68) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba8760) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba8b68) glVertexAttrib4fv(1, 0x5d8fa088) => (0.900000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba8760) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb5a98) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb5690) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb5a98) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb5690) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550548) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e550140) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550548) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e550140) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbecd8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbe8d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbecd8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbe8d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb29d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb25d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb29d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb25d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abba3b8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9fb0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abba3b8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9fb0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbc848) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbc440) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbc848) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbc440) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb5a98) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb5690) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb5a98) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb5690) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbafe8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbabe0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbafe8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbabe0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abba3b8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9fb0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abba3b8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9fb0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb3608) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3200) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb3608) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3200) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e545220) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e544e18) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e545220) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e544e18) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.652800) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttrib4fv(1, 0x5d8fa088) => (0.400000, 0.400000, 0.400000, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbecd8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbe8d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbecd8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbe8d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.250000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.225000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.200000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.175000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.150000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.125000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.100000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.075000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.050000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.025000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, -0.025000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, -0.050000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, -0.075000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, -0.100000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a9051c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a904db8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a9051c0) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a904db8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb66c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb62c0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb66c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb62c0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbafe8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbabe0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbafe8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbabe0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb5a98) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb5690) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb5a98) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb5690) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ab9b008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9059e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ab9b008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9059e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7f38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba7b30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7f38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba7b30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbecd8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbe8d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbecd8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbe8d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba1db8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba19b0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba1db8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba19b0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbafe8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbabe0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbafe8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbabe0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba1db8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba19b0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba1db8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba19b0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbafe8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbabe0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbafe8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbabe0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a9051c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a904db8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a9051c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a904db8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb66c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb62c0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb66c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb62c0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbafe8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbabe0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbafe8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbabe0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb5a98) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb5690) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb5a98) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb5690) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7f38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba7b30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7f38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba7b30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbecd8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbe8d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbecd8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbe8d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6cfc70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6cf868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6cfc70) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6cf868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde1620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde1218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde1620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde1218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde3ab0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde36a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde3ab0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde36a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde3ab0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde36a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d8280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d7e78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d8280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d7e78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dcba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dc798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dcba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dc798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6db340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6daf38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6db340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6daf38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10e408) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10e000) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10e408) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10e000) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e369498) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e369090) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e369498) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e369090) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10e408) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10e000) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10e408) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10e000) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde9000) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde8bf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde9000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde8bf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde9c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde9828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde9c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde9828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d8280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d7e78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d8280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d7e78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde83d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde7fc8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde83d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde7fc8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde9c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde9828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde9c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde9828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10e408) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10e000) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10e408) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10e000) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d9ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d96d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d9ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d96d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d8280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d7e78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d8280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d7e78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde46e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde42d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde46e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde42d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde6b70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde6768) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde6b70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde6768) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d8280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d7e78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d8280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d7e78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde1620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde1218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde1620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde1218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dcba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dc798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dcba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dc798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde5310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde4f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde5310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde4f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10e408) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10e000) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10e408) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10e000) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde46e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde42d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde46e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde42d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde5f40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde5b38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde5f40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde5b38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6da710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6da308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6da710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6da308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6db340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6daf38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6db340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6daf38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f038) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10ec30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f038) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10ec30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba8b68) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba8760) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba8b68) glVertexAttrib4fv(1, 0x5d8fa088) => (0.900000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba8760) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb5a98) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb5690) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb5a98) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb5690) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550548) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e550140) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550548) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e550140) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbecd8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbe8d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbecd8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbe8d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb29d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb25d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb29d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb25d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abba3b8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9fb0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abba3b8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9fb0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbc848) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbc440) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbc848) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbc440) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb5a98) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb5690) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb5a98) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb5690) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbafe8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbabe0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbafe8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbabe0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abba3b8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9fb0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abba3b8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9fb0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb3608) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3200) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb3608) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3200) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e545220) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e544e18) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e545220) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e544e18) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.627200) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttrib4fv(1, 0x5d8fa088) => (0.400000, 0.400000, 0.400000, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbecd8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbe8d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbecd8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbe8d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.250000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.225000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.200000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.175000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.150000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.125000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.100000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.075000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.050000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.025000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, -0.025000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, -0.050000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, -0.075000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, -0.100000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a9051c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a904db8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a9051c0) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a904db8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb66c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb62c0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb66c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb62c0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbafe8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbabe0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbafe8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbabe0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb5a98) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb5690) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb5a98) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb5690) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ab9b008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9059e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ab9b008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9059e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7f38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba7b30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7f38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba7b30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbecd8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbe8d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbecd8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbe8d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba1db8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba19b0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba1db8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba19b0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbafe8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbabe0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbafe8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbabe0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba1db8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba19b0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba1db8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba19b0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbafe8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbabe0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbafe8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbabe0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a9051c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a904db8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a9051c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a904db8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb66c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb62c0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb66c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb62c0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbafe8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbabe0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbafe8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbabe0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb5a98) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb5690) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb5a98) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb5690) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7f38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba7b30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7f38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba7b30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbecd8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbe8d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbecd8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbe8d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6cfc70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6cf868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6cfc70) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6cf868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde1620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde1218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde1620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde1218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde3ab0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde36a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde3ab0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde36a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde3ab0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde36a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d8280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d7e78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d8280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d7e78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dcba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dc798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dcba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dc798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6db340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6daf38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6db340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6daf38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10e408) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10e000) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10e408) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10e000) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e369498) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e369090) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e369498) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e369090) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10e408) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10e000) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10e408) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10e000) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde9000) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde8bf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde9000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde8bf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde9c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde9828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde9c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde9828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d8280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d7e78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d8280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d7e78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde83d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde7fc8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde83d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde7fc8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde9c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde9828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde9c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde9828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10e408) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10e000) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10e408) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10e000) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d9ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d96d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d9ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d96d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d8280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d7e78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d8280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d7e78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde46e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde42d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde46e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde42d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde6b70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde6768) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde6b70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde6768) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d8280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d7e78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d8280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d7e78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde1620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde1218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde1620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde1218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dcba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dc798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dcba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dc798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde5310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde4f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde5310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde4f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10e408) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10e000) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10e408) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10e000) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde46e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde42d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde46e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde42d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde5f40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde5b38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde5f40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde5b38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6da710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6da308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6da710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6da308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6db340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6daf38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6db340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6daf38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f038) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10ec30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f038) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10ec30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba8b68) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba8760) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba8b68) glVertexAttrib4fv(1, 0x5d8fa088) => (0.900000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba8760) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb5a98) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb5690) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb5a98) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb5690) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550548) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e550140) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550548) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e550140) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbecd8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbe8d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbecd8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbe8d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb29d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb25d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb29d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb25d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abba3b8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9fb0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abba3b8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9fb0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbc848) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbc440) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbc848) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbc440) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb5a98) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb5690) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb5a98) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb5690) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbafe8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbabe0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbafe8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbabe0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abba3b8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9fb0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abba3b8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9fb0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb3608) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3200) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb3608) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3200) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e545220) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e544e18) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e545220) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e544e18) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.600000) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttrib4fv(1, 0x5d8fa088) => (0.400000, 0.400000, 0.400000, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbecd8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbe8d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbecd8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbe8d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.250000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.225000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.200000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.175000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.150000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.125000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.100000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.075000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.050000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.025000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, -0.025000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, -0.050000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, -0.075000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, -0.100000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a9051c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a904db8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a9051c0) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a904db8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb66c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb62c0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb66c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb62c0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbafe8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbabe0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbafe8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbabe0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb5a98) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb5690) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb5a98) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb5690) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ab9b008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9059e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ab9b008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9059e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7f38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba7b30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7f38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba7b30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbecd8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbe8d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbecd8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbe8d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba1db8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba19b0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba1db8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba19b0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbafe8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbabe0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbafe8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbabe0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba1db8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba19b0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba1db8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba19b0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbafe8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbabe0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbafe8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbabe0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a9051c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a904db8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a9051c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a904db8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb66c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb62c0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb66c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb62c0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbafe8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbabe0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbafe8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbabe0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb5a98) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb5690) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb5a98) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb5690) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7f38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba7b30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7f38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba7b30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbecd8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbe8d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbecd8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbe8d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6cfc70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6cf868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6cfc70) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6cf868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde1620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde1218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde1620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde1218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde3ab0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde36a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde3ab0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde36a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde3ab0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde36a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d8280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d7e78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d8280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d7e78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dcba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dc798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dcba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dc798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6db340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6daf38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6db340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6daf38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10e408) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10e000) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10e408) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10e000) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e369498) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e369090) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e369498) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e369090) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10e408) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10e000) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10e408) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10e000) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde9000) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde8bf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde9000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde8bf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde9c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde9828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde9c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde9828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d8280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d7e78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d8280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d7e78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde83d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde7fc8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde83d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde7fc8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde9c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde9828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde9c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde9828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10e408) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10e000) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10e408) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10e000) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d9ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d96d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d9ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d96d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d8280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d7e78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d8280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d7e78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde46e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde42d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde46e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde42d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde6b70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde6768) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde6b70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde6768) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d8280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d7e78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d8280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d7e78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde1620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde1218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde1620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde1218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dcba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dc798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dcba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dc798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde5310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde4f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde5310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde4f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10e408) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10e000) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10e408) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10e000) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde46e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde42d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde46e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde42d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde5f40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde5b38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde5f40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde5b38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6da710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6da308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6da710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6da308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6db340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6daf38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6db340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6daf38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f038) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10ec30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f038) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10ec30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba8b68) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba8760) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba8b68) glVertexAttrib4fv(1, 0x5d8fa088) => (0.900000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba8760) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb5a98) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb5690) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb5a98) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb5690) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550548) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e550140) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550548) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e550140) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbecd8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbe8d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbecd8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbe8d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb29d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb25d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb29d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb25d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abba3b8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9fb0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abba3b8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9fb0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbc848) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbc440) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbc848) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbc440) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb5a98) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb5690) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb5a98) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb5690) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbafe8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbabe0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbafe8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbabe0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abba3b8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9fb0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abba3b8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9fb0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb3608) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3200) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb3608) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3200) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e545220) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e544e18) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e545220) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e544e18) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.574400) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttrib4fv(1, 0x5d8fa088) => (0.400000, 0.400000, 0.400000, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbecd8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbe8d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbecd8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbe8d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.250000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.225000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.200000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.175000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.150000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.125000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.100000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.075000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.050000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.025000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, -0.025000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, -0.050000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, -0.075000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, -0.100000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a9051c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a904db8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a9051c0) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a904db8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb66c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb62c0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb66c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb62c0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbafe8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbabe0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbafe8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbabe0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb5a98) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb5690) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb5a98) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb5690) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ab9b008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9059e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ab9b008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9059e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7f38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba7b30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7f38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba7b30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbecd8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbe8d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbecd8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbe8d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba1db8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba19b0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba1db8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba19b0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbafe8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbabe0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbafe8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbabe0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba1db8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba19b0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba1db8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba19b0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbafe8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbabe0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbafe8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbabe0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a9051c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a904db8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a9051c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a904db8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb66c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb62c0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb66c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb62c0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbafe8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbabe0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbafe8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbabe0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb5a98) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb5690) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb5a98) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb5690) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7f38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba7b30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7f38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba7b30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbecd8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbe8d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbecd8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbe8d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6cfc70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6cf868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6cfc70) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6cf868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde1620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde1218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde1620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde1218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde3ab0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde36a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde3ab0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde36a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde3ab0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde36a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d8280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d7e78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d8280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d7e78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dcba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dc798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dcba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dc798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6db340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6daf38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6db340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6daf38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10e408) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10e000) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10e408) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10e000) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e369498) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e369090) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e369498) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e369090) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10e408) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10e000) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10e408) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10e000) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde9000) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde8bf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde9000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde8bf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde9c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde9828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde9c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde9828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d8280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d7e78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d8280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d7e78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde83d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde7fc8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde83d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde7fc8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde9c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde9828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde9c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde9828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10e408) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10e000) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10e408) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10e000) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d9ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d96d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d9ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d96d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d8280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d7e78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d8280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d7e78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde46e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde42d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde46e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde42d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde6b70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde6768) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde6b70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde6768) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d8280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d7e78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d8280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d7e78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde1620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde1218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde1620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde1218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dcba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dc798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dcba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dc798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde5310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde4f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde5310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde4f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10e408) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10e000) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10e408) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10e000) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde46e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde42d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde46e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde42d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde5f40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde5b38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde5f40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde5b38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6da710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6da308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6da710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6da308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6db340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6daf38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6db340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6daf38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f038) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10ec30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f038) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10ec30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba8b68) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba8760) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba8b68) glVertexAttrib4fv(1, 0x5d8fa088) => (0.900000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba8760) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb5a98) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb5690) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb5a98) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb5690) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550548) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e550140) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550548) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e550140) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbecd8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbe8d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbecd8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbe8d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb29d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb25d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb29d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb25d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abba3b8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9fb0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abba3b8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9fb0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbc848) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbc440) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbc848) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbc440) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb5a98) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb5690) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb5a98) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb5690) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbafe8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbabe0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbafe8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbabe0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abba3b8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9fb0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abba3b8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9fb0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb3608) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3200) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb3608) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3200) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e545220) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e544e18) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e545220) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e544e18) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.547200) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttrib4fv(1, 0x5d8fa088) => (0.400000, 0.400000, 0.400000, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbecd8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbe8d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbecd8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbe8d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.250000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.225000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.200000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.175000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.150000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.125000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.100000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.075000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.050000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.025000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, -0.025000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, -0.050000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, -0.075000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, -0.100000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a9051c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a904db8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a9051c0) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a904db8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb66c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb62c0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb66c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb62c0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbafe8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbabe0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbafe8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbabe0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb5a98) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb5690) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb5a98) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb5690) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ab9b008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9059e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ab9b008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9059e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7f38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba7b30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7f38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba7b30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbecd8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbe8d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbecd8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbe8d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba1db8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba19b0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba1db8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba19b0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbafe8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbabe0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbafe8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbabe0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba1db8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba19b0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba1db8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba19b0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbafe8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbabe0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbafe8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbabe0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a9051c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a904db8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a9051c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a904db8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb66c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb62c0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb66c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb62c0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbafe8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbabe0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbafe8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbabe0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb5a98) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb5690) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb5a98) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb5690) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7f38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba7b30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7f38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba7b30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbecd8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbe8d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbecd8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbe8d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6cfc70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6cf868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6cfc70) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6cf868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde1620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde1218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde1620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde1218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde3ab0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde36a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde3ab0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde36a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde3ab0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde36a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d8280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d7e78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d8280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d7e78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dcba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dc798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dcba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dc798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6db340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6daf38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6db340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6daf38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10e408) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10e000) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10e408) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10e000) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e369498) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e369090) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e369498) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e369090) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10e408) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10e000) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10e408) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10e000) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde9000) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde8bf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde9000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde8bf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde9c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde9828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde9c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde9828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d8280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d7e78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d8280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d7e78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde83d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde7fc8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde83d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde7fc8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde9c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde9828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde9c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde9828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10e408) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10e000) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10e408) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10e000) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d9ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d96d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d9ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d96d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d8280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d7e78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d8280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d7e78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde46e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde42d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde46e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde42d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde6b70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde6768) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde6b70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde6768) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d8280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d7e78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d8280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d7e78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde1620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde1218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde1620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde1218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dcba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dc798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dcba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dc798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde5310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde4f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde5310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde4f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10e408) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10e000) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10e408) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10e000) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde46e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde42d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde46e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde42d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde5f40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde5b38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde5f40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde5b38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6da710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6da308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6da710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6da308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6db340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6daf38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6db340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6daf38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f038) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10ec30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f038) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10ec30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba8b68) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba8760) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba8b68) glVertexAttrib4fv(1, 0x5d8fa088) => (0.900000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba8760) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb5a98) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb5690) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb5a98) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb5690) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550548) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e550140) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550548) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e550140) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbecd8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbe8d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbecd8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbe8d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb29d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb25d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb29d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb25d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abba3b8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9fb0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abba3b8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9fb0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbc848) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbc440) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbc848) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbc440) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb5a98) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb5690) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb5a98) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb5690) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbafe8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbabe0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbafe8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbabe0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abba3b8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9fb0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abba3b8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9fb0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb3608) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3200) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb3608) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3200) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e545220) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e544e18) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e545220) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e544e18) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.521600) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttrib4fv(1, 0x5d8fa088) => (0.400000, 0.400000, 0.400000, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbecd8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbe8d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbecd8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbe8d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.250000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.225000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.200000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.175000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.150000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.125000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.100000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.075000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.050000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.025000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, -0.025000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, -0.050000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, -0.075000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba6f00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7308) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, -0.100000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba6f00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a9051c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a904db8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a9051c0) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a904db8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb66c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb62c0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb66c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb62c0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbafe8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbabe0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbafe8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbabe0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb5a98) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb5690) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb5a98) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb5690) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ab9b008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9059e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ab9b008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9059e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7f38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba7b30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7f38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba7b30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbecd8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbe8d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbecd8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbe8d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba1db8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba19b0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba1db8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba19b0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbafe8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbabe0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbafe8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbabe0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba1db8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba19b0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba1db8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba19b0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbafe8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbabe0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbafe8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbabe0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abc0538) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abc0130) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abc0538) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abc0130) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a9051c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a904db8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a9051c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a904db8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb66c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb62c0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb66c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb62c0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbafe8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbabe0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbafe8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbabe0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb5a98) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb5690) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb5a98) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb5690) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba7f38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba7b30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba7f38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba7b30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbecd8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbe8d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbecd8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbe8d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6cfc70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6cf868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6cfc70) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6cf868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde1620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde1218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde1620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde1218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde3ab0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde36a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde3ab0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde36a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde3ab0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde36a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d8280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d7e78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d8280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d7e78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dcba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dc798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dcba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dc798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6db340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6daf38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6db340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6daf38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10e408) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10e000) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10e408) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10e000) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e369498) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e369090) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e369498) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e369090) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10e408) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10e000) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10e408) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10e000) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde9000) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde8bf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde9000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde8bf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde9c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde9828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde9c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde9828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d8280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d7e78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d8280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d7e78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde83d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde7fc8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde83d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde7fc8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde9c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde9828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde9c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde9828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10e408) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10e000) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10e408) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10e000) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d9ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d96d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d9ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d96d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d8280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d7e78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d8280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d7e78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde46e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde42d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde46e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde42d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde6b70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde6768) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde6b70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde6768) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d8280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d7e78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d8280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d7e78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde1620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde1218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde1620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde1218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dcba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dc798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dcba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dc798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde5310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde4f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde5310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde4f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10e408) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10e000) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10e408) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10e000) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde46e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde42d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde46e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde42d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde5f40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde5b38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde5f40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde5b38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6da710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6da308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6da710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6da308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6db340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6daf38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6db340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6daf38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f038) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10ec30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f038) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10ec30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5aba8b68) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5aba8760) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5aba8b68) glVertexAttrib4fv(1, 0x5d8fa088) => (0.900000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5aba8760) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb9788) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9380) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb9788) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9380) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb5a98) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb5690) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb5a98) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb5690) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550548) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e550140) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550548) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e550140) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbecd8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbe8d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbecd8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbe8d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbe0a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbdca0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbe0a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbdca0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbf908) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbf500) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbf908) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbf500) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb29d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb25d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb29d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb25d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abba3b8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9fb0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abba3b8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9fb0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbc848) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbc440) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbc848) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbc440) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb1178) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb0d70) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb1178) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb0d70) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb72f8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb6ef0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb72f8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb6ef0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb5a98) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb5690) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb5a98) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb5690) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbafe8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbabe0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbafe8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbabe0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e5445f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5441e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e5445f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5441e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abba3b8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb9fb0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abba3b8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb9fb0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abbbc18) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abbb810) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abbbc18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abbb810) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb3608) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3200) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb3608) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3200) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5abb4238) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5abb3e30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5abb4238) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5abb3e30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e545220) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e544e18) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e545220) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e544e18) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.489600) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (0.090120, 0.090120, 0.090120, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (0.090120, 0.090120, 0.090120, 0.400000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 creating FPE shader : 259(0x5dec4750) Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.092120, 0.092120, 0.092120, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (0.092120, 0.092120, 0.092120, 0.400000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.950000) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.094760, 0.094760, 0.094760, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (0.094760, 0.094760, 0.094760, 0.400000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.884000) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.097240, 0.097240, 0.097240, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (0.097240, 0.097240, 0.097240, 0.400000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.822000) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.103040, 0.103040, 0.103040, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (0.103040, 0.103040, 0.103040, 0.400000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.677000) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.114480, 0.114480, 0.114480, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (0.114480, 0.114480, 0.114480, 0.400000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.391000) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.125640, 0.125640, 0.125640, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (0.125640, 0.125640, 0.125640, 0.400000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.112000) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.128400, 0.128400, 0.128400, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (0.128400, 0.128400, 0.128400, 0.400000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.043000) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.131400, 0.131400, 0.131400, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (0.131400, 0.131400, 0.131400, 0.400000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.000000) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.134080, 0.134080, 0.134080, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (0.134080, 0.134080, 0.134080, 0.400000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (0.136800, 0.136800, 0.136800, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (0.136800, 0.136800, 0.136800, 0.400000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (0.139320, 0.139320, 0.139320, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (0.139320, 0.139320, 0.139320, 0.400000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (0.142120, 0.142120, 0.142120, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (0.142120, 0.142120, 0.142120, 0.400000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (0.144120, 0.144120, 0.144120, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (0.144120, 0.144120, 0.144120, 0.400000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (0.149640, 0.149640, 0.149640, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (0.149640, 0.149640, 0.149640, 0.400000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 0.970000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.970000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb8090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb7c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb8090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb7c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb6830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb6428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb6830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb6428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 0.490000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.490000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb6830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb6428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb6830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb6428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 0.474000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.474000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb98f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb94e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb98f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb94e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 0.460400) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.460400) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb98f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb94e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb98f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb94e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debbd80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debb978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debbd80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debb978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 0.446000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.446000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb98f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb94e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb98f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb94e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb98f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb94e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 0.432400) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.432400) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb98f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb94e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb98f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb94e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debbd80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debb978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debbd80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debb978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 0.417999) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.417999) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb98f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb94e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb98f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb94e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb98f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb94e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 0.404399) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.404399) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb98f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb94e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb98f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb94e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debbd80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debb978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debbd80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debb978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 0.386799) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.386799) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb8cc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb88b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb8cc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb88b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb98f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb94e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb98f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb94e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 0.373199) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.373199) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb98f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb94e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb98f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb94e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debbd80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debb978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debbd80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debb978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 0.358799) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.358799) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb98f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb94e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb98f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb94e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb98f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb94e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 0.340399) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.340399) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb8cc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb88b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb8cc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb88b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb8090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb7c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb8090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb7c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 0.326799) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.326799) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb98f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb94e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb98f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb94e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debbd80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debb978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debbd80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debb978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 0.312399) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.312399) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb98f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb94e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb98f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb94e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb98f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb94e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 0.298799) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.298799) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb98f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb94e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb98f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb94e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debbd80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debb978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debbd80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debb978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 0.284399) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.284399) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb98f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb94e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb98f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb94e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb98f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb94e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 0.270799) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.270799) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb98f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb94e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb98f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb94e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debbd80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debb978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debbd80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debb978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 0.256399) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.256399) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb98f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb94e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb98f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb94e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb98f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb94e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 0.242799) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.242799) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb98f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb94e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb98f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb94e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debbd80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debb978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debbd80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debb978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 0.228399) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.228399) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb98f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb94e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb98f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb94e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb98f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb94e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 0.213999) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.213999) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb98f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb94e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb98f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb94e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb98f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb94e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 0.200399) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.200399) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb98f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb94e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb98f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb94e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debbd80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debb978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debbd80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debb978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 0.185999) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.185999) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb98f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb94e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb98f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb94e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb98f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb94e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 0.168399) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.168399) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb8cc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb88b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb8cc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb88b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb98f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb94e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb98f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb94e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 0.153998) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.153998) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb98f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb94e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb98f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb94e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb98f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb94e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 0.140398) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.140398) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb98f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb94e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb98f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb94e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debbd80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debb978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debbd80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debb978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 0.126798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.126798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb98f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb94e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb98f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb94e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debbd80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debb978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debbd80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debb978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 0.113198) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.113198) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb98f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb94e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb98f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb94e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debbd80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debb978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debbd80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debb978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 0.093198) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.093198) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb8cc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb88b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb8cc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb88b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 0.079598) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.079598) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb98f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb94e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb98f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb94e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debbd80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debb978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debbd80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debb978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 0.065998) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.065998) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb98f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb94e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb98f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb94e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debbd80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debb978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debbd80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debb978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 0.051598) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.051598) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb98f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb94e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb98f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb94e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb98f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb94e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 0.037998) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.037998) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb98f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb94e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb98f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb94e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debbd80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debb978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debbd80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debb978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 0.023598) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.023598) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb98f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb94e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb98f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb94e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb98f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb94e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 0.009998) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.009998) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb98f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb94e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb98f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb94e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debbd80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debb978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debbd80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debb978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62acac30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aca828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62acac30) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aca828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac2620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac2218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac2620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac2218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2a28) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa2620) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2a28) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa2620) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7b3c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7afc0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7b3c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7afc0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde4cf8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde48f0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde4cf8) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde48f0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d92d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d8ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d92d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d8ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def1ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def16d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def1ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def16d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a110280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10fe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a110280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10fe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb98f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb94e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb98f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb94e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb98f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb94e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62acac30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aca828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62acac30) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aca828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac2620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac2218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac2620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac2218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2a28) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa2620) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2a28) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa2620) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7b3c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7afc0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7b3c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7afc0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde4cf8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde48f0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde4cf8) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde48f0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d92d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d8ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d92d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d8ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def1ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def16d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def1ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def16d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a110280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10fe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a110280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10fe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb8cc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb88b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb8cc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb88b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debb150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debad48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debb150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debad48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62acac30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aca828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62acac30) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aca828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac2620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac2218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac2620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac2218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2a28) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa2620) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2a28) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa2620) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7b3c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7afc0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7b3c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7afc0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde4cf8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde48f0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde4cf8) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde48f0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d92d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d8ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d92d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d8ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def1ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def16d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def1ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def16d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a110280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10fe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a110280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10fe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb8cc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb88b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb8cc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb88b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debb150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debad48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debb150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debad48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62acac30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aca828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62acac30) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aca828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac2620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac2218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac2620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac2218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2a28) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa2620) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2a28) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa2620) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7b3c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7afc0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7b3c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7afc0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde4cf8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde48f0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde4cf8) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde48f0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d92d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d8ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d92d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d8ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def1ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def16d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def1ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def16d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a110280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10fe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a110280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10fe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb8cc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb88b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb8cc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb88b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debb150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debad48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debb150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debad48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62acac30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aca828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62acac30) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aca828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac2620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac2218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac2620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac2218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2a28) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa2620) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2a28) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa2620) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7b3c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7afc0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7b3c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7afc0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde4cf8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde48f0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde4cf8) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde48f0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d92d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d8ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d92d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d8ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def1ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def16d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def1ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def16d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a110280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10fe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a110280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10fe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb8cc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb88b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb8cc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb88b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debb150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debad48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debb150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debad48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62acac30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aca828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62acac30) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aca828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac2620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac2218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac2620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac2218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2a28) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa2620) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2a28) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa2620) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7b3c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7afc0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7b3c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7afc0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde4cf8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde48f0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde4cf8) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde48f0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d92d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d8ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d92d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d8ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def1ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def16d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def1ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def16d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a110280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10fe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a110280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10fe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb8cc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb88b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb8cc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb88b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debb150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debad48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debb150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debad48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62acac30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aca828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62acac30) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aca828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac2620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac2218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac2620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac2218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2a28) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa2620) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2a28) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa2620) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7b3c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7afc0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7b3c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7afc0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde4cf8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde48f0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde4cf8) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde48f0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d92d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d8ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d92d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d8ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def1ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def16d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def1ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def16d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a110280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10fe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a110280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10fe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb8cc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb88b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb8cc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb88b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb98f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb94e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb98f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb94e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62acac30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aca828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62acac30) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aca828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac2620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac2218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac2620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac2218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2a28) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa2620) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2a28) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa2620) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7b3c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7afc0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7b3c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7afc0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde4cf8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde48f0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde4cf8) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde48f0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d92d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d8ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d92d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d8ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def1ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def16d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def1ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def16d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a110280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10fe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a110280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10fe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb8cc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb88b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb8cc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb88b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debb150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debad48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debb150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debad48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62acac30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aca828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62acac30) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aca828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac2620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac2218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac2620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac2218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2a28) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa2620) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2a28) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa2620) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7b3c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7afc0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7b3c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7afc0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde4cf8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde48f0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde4cf8) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde48f0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d92d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d8ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d92d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d8ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def1ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def16d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def1ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def16d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a110280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10fe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a110280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10fe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb8cc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb88b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb8cc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb88b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debb150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debad48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debb150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debad48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62acac30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aca828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62acac30) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aca828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac2620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac2218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac2620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac2218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2a28) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa2620) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2a28) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa2620) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7b3c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7afc0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7b3c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7afc0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde4cf8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde48f0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde4cf8) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde48f0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d92d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d8ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d92d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d8ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def1ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def16d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def1ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def16d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a110280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10fe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a110280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10fe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb8cc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb88b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb8cc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb88b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debb150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debad48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debb150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debad48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62acac30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aca828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62acac30) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aca828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac2620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac2218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac2620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac2218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2a28) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa2620) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2a28) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa2620) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7b3c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7afc0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7b3c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7afc0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde4cf8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde48f0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde4cf8) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde48f0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d92d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d8ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d92d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d8ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def1ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def16d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def1ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def16d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a110280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10fe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a110280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10fe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb8cc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb88b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb8cc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb88b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debb150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debad48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debb150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debad48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62acac30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aca828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62acac30) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aca828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac2620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac2218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac2620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac2218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2a28) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa2620) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2a28) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa2620) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7b3c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7afc0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7b3c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7afc0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde4cf8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde48f0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde4cf8) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde48f0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d92d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d8ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d92d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d8ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def1ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def16d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def1ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def16d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a110280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10fe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a110280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10fe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb8cc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb88b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb8cc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb88b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debb150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debad48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debb150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debad48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62acac30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aca828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62acac30) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aca828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac2620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac2218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac2620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac2218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2a28) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa2620) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2a28) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa2620) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7b3c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7afc0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7b3c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7afc0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde4cf8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde48f0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde4cf8) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde48f0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d92d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d8ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d92d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d8ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def1ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def16d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def1ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def16d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a110280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10fe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a110280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10fe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb8cc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb88b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb8cc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb88b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debb150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debad48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debb150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debad48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62acac30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aca828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62acac30) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aca828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac2620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac2218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac2620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac2218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2a28) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa2620) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2a28) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa2620) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7b3c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7afc0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7b3c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7afc0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde4cf8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde48f0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde4cf8) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde48f0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d92d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d8ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d92d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d8ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def1ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def16d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def1ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def16d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a110280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10fe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a110280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10fe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb8cc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb88b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb8cc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb88b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb98f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb94e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb98f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb94e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62acac30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aca828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62acac30) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aca828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac2620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac2218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac2620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac2218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2a28) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa2620) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2a28) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa2620) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7b3c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7afc0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7b3c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7afc0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde4cf8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde48f0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde4cf8) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde48f0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d92d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d8ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d92d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d8ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def1ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def16d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def1ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def16d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a110280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10fe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a110280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10fe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb8cc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb88b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb8cc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb88b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debb150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debad48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debb150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debad48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62acac30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aca828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62acac30) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aca828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac2620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac2218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac2620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac2218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2a28) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa2620) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2a28) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa2620) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7b3c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7afc0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7b3c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7afc0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde4cf8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde48f0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde4cf8) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde48f0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d92d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d8ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d92d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d8ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def1ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def16d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def1ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def16d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a110280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10fe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a110280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10fe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb8cc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb88b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb8cc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb88b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debb150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debad48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debb150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debad48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62acac30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aca828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62acac30) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aca828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac2620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac2218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac2620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac2218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2a28) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa2620) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2a28) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa2620) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7b3c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7afc0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7b3c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7afc0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde4cf8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde48f0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde4cf8) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde48f0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d92d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d8ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d92d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d8ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def1ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def16d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def1ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def16d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a110280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10fe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a110280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10fe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb8cc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb88b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb8cc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb88b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debb150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debad48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debb150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debad48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62acac30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aca828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62acac30) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aca828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac2620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac2218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac2620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac2218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2a28) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa2620) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2a28) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa2620) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7b3c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7afc0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7b3c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7afc0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde4cf8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde48f0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde4cf8) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde48f0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d92d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d8ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d92d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d8ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def1ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def16d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def1ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def16d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a110280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10fe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a110280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10fe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb8cc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb88b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb8cc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb88b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debb150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debad48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debb150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debad48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62acac30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aca828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62acac30) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aca828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac2620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac2218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac2620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac2218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2a28) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa2620) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2a28) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa2620) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7b3c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7afc0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7b3c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7afc0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde4cf8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde48f0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde4cf8) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde48f0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d92d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d8ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d92d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d8ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def1ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def16d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def1ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def16d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a110280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10fe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a110280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10fe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb8090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb7c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb8090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb7c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb98f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb94e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb98f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb94e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62acac30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aca828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62acac30) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aca828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac2620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac2218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac2620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac2218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2a28) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa2620) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2a28) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa2620) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7b3c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7afc0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7b3c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7afc0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde4cf8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde48f0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde4cf8) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde48f0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d92d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d8ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d92d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d8ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def1ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def16d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def1ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def16d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a110280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10fe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a110280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10fe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb8cc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb88b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb8cc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb88b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debb150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debad48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debb150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debad48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62acac30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aca828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62acac30) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aca828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac2620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac2218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac2620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac2218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2a28) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa2620) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2a28) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa2620) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7b3c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7afc0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7b3c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7afc0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde4cf8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde48f0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde4cf8) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde48f0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d92d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d8ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d92d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d8ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def1ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def16d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def1ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def16d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a110280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10fe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a110280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10fe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb8cc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb88b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb8cc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb88b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debb150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debad48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debb150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debad48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62acac30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aca828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62acac30) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aca828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac2620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac2218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac2620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac2218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2a28) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa2620) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2a28) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa2620) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7b3c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7afc0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7b3c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7afc0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde4cf8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde48f0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde4cf8) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde48f0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d92d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d8ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d92d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d8ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def1ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def16d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def1ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def16d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a110280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10fe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a110280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10fe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb7460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb7058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb7460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb7058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb6830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb6428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb6830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb6428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62acac30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aca828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62acac30) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aca828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac2620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac2218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac2620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac2218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2a28) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa2620) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2a28) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa2620) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7b3c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7afc0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7b3c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7afc0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde4cf8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde48f0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde4cf8) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde48f0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d92d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d8ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d92d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d8ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def1ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def16d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def1ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def16d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a110280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10fe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a110280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10fe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb8cc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb88b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb8cc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb88b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb98f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb94e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb98f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb94e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62acac30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aca828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62acac30) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aca828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac2620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac2218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac2620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac2218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2a28) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa2620) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2a28) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa2620) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7b3c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7afc0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7b3c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7afc0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde4cf8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde48f0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde4cf8) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde48f0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d92d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d8ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d92d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d8ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def1ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def16d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def1ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def16d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a110280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10fe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a110280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10fe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb98f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb94e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb98f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb94e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62acac30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aca828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62acac30) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aca828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac2620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac2218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac2620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac2218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2a28) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa2620) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2a28) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa2620) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7b3c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7afc0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7b3c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7afc0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde4cf8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde48f0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde4cf8) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde48f0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d92d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d8ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d92d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d8ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def1ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def16d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def1ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def16d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a110280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10fe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a110280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10fe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb8cc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb88b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb8cc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb88b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debb150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debad48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debb150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debad48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62acac30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aca828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62acac30) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aca828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac2620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac2218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac2620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac2218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2a28) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa2620) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2a28) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa2620) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7b3c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7afc0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7b3c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7afc0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde4cf8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde48f0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde4cf8) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde48f0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d92d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d8ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d92d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d8ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def1ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def16d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def1ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def16d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a110280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10fe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a110280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10fe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb8090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb7c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb8090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb7c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debbd80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debb978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debbd80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debb978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62acac30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aca828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62acac30) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aca828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac2620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac2218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac2620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac2218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2a28) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa2620) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2a28) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa2620) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7b3c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7afc0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7b3c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7afc0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde4cf8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde48f0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde4cf8) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde48f0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d92d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d8ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d92d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d8ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def1ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def16d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def1ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def16d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a110280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10fe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a110280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10fe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb98f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb94e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb98f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb94e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62acac30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aca828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62acac30) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aca828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac2620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac2218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac2620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac2218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2a28) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa2620) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2a28) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa2620) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7b3c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7afc0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7b3c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7afc0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde4cf8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde48f0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde4cf8) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde48f0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d92d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d8ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d92d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d8ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def1ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def16d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def1ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def16d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a110280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10fe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a110280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10fe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb8cc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb88b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb8cc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb88b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb98f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb94e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb98f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb94e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62acac30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aca828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62acac30) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aca828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac2620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac2218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac2620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac2218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2a28) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa2620) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2a28) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa2620) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7b3c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7afc0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7b3c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7afc0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde4cf8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde48f0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde4cf8) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde48f0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d92d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d8ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d92d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d8ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def1ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def16d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def1ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def16d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a110280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10fe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a110280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10fe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb8cc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb88b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb8cc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb88b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb98f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb94e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb98f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb94e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62acac30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aca828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62acac30) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aca828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac2620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac2218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac2620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac2218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2a28) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa2620) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2a28) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa2620) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7b3c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7afc0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7b3c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7afc0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde4cf8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde48f0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde4cf8) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde48f0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d92d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d8ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d92d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d8ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def1ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def16d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def1ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def16d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a110280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10fe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a110280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10fe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb8cc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb88b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb8cc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb88b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debb150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debad48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debb150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debad48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62acac30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aca828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62acac30) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aca828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac2620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac2218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac2620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac2218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2a28) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa2620) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2a28) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa2620) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7b3c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7afc0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7b3c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7afc0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde4cf8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde48f0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde4cf8) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde48f0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d92d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d8ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d92d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d8ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def1ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def16d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def1ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def16d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a110280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10fe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a110280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10fe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb8cc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb88b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb8cc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb88b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debb150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debad48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debb150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debad48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62acac30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aca828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62acac30) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aca828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac2620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac2218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac2620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac2218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2a28) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa2620) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2a28) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa2620) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7b3c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7afc0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7b3c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7afc0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde4cf8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde48f0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde4cf8) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde48f0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d92d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d8ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d92d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d8ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def1ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def16d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def1ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def16d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a110280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10fe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a110280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10fe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb8cc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb88b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb8cc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb88b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debb150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debad48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debb150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debad48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62acac30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aca828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62acac30) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aca828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac2620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac2218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac2620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac2218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2a28) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa2620) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2a28) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa2620) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7b3c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7afc0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7b3c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7afc0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde4cf8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde48f0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde4cf8) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde48f0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d92d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d8ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d92d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d8ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def1ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def16d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def1ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def16d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a110280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10fe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a110280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10fe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb8cc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb88b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb8cc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb88b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb98f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb94e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb98f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb94e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62acac30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aca828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62acac30) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aca828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac2620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac2218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac2620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac2218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2a28) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa2620) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2a28) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa2620) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7b3c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7afc0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7b3c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7afc0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde4cf8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde48f0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde4cf8) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde48f0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d92d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d8ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d92d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d8ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def1ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def16d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def1ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def16d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a110280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10fe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a110280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10fe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb8cc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb88b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb8cc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb88b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debb150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debad48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debb150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debad48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62acac30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aca828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62acac30) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aca828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac2620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac2218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac2620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac2218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2a28) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa2620) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2a28) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa2620) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7b3c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7afc0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7b3c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7afc0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde4cf8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde48f0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde4cf8) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde48f0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d92d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d8ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d92d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d8ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def1ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def16d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def1ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def16d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a110280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10fe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a110280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10fe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb8cc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb88b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb8cc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb88b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debb150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debad48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debb150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debad48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62acac30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aca828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62acac30) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aca828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac2620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac2218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac2620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac2218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2a28) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa2620) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2a28) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa2620) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7b3c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7afc0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7b3c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7afc0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde4cf8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde48f0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde4cf8) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde48f0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d92d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d8ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d92d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d8ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def1ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def16d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def1ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def16d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a110280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10fe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a110280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10fe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb8cc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb88b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb8cc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb88b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb98f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb94e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb98f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb94e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62acac30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aca828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62acac30) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aca828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac2620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac2218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac2620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac2218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2a28) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa2620) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2a28) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa2620) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7b3c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7afc0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7b3c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7afc0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde4cf8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde48f0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde4cf8) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde48f0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d92d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d8ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d92d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d8ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def1ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def16d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def1ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def16d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a110280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10fe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a110280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10fe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb98f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb94e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb98f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb94e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62acac30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aca828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62acac30) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aca828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac2620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac2218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac2620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac2218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2a28) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa2620) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2a28) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa2620) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7b3c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7afc0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7b3c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7afc0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde4cf8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde48f0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde4cf8) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde48f0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d92d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d8ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d92d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d8ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def1ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def16d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def1ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def16d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a110280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10fe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a110280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10fe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb8090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb7c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb8090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb7c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debb150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debad48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debb150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debad48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62acac30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aca828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62acac30) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aca828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac2620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac2218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac2620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac2218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2a28) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa2620) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2a28) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa2620) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7b3c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7afc0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7b3c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7afc0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde4cf8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde48f0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde4cf8) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde48f0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d92d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d8ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d92d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d8ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def1ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def16d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def1ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def16d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a110280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10fe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a110280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10fe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb8cc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb88b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb8cc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb88b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb98f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb94e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb98f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb94e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62acac30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aca828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62acac30) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aca828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac2620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac2218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac2620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac2218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2a28) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa2620) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2a28) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa2620) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7b3c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7afc0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7b3c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7afc0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde4cf8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde48f0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde4cf8) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde48f0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d92d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d8ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d92d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d8ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def1ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def16d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def1ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def16d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a110280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10fe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a110280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10fe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb8cc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb88b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb8cc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb88b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb98f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb94e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb98f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb94e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62acac30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aca828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62acac30) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aca828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac2620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac2218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac2620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac2218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2a28) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa2620) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2a28) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa2620) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7b3c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7afc0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7b3c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7afc0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde4cf8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde48f0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde4cf8) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde48f0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d92d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d8ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d92d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d8ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def1ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def16d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def1ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def16d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a110280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10fe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a110280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10fe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb8cc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb88b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb8cc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb88b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debb150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debad48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debb150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debad48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62acac30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aca828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62acac30) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aca828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac2620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac2218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac2620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac2218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2a28) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa2620) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2a28) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa2620) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7b3c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7afc0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7b3c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7afc0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde4cf8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde48f0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde4cf8) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde48f0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d92d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d8ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d92d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d8ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def1ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def16d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def1ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def16d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a110280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10fe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a110280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10fe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb8090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb7c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb8090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb7c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb8cc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb88b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb8cc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb88b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62acac30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aca828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62acac30) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aca828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac2620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac2218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac2620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac2218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2a28) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa2620) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2a28) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa2620) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7b3c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7afc0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7b3c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7afc0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde4cf8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde48f0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde4cf8) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde48f0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d92d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d8ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d92d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d8ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def1ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def16d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def1ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def16d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a110280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10fe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a110280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10fe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb8cc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb88b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb8cc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb88b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb98f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb94e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb98f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb94e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62acac30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aca828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62acac30) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aca828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac2620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac2218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac2620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac2218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2a28) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa2620) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2a28) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa2620) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7b3c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7afc0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7b3c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7afc0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde4cf8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde48f0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde4cf8) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde48f0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d92d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d8ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d92d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d8ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def1ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def16d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def1ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def16d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a110280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10fe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a110280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10fe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb8cc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb88b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb8cc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb88b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debb150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debad48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debb150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debad48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62acac30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aca828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62acac30) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aca828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac2620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac2218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac2620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac2218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2a28) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa2620) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2a28) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa2620) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7b3c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7afc0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7b3c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7afc0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde4cf8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde48f0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde4cf8) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde48f0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d92d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d8ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d92d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d8ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def1ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def16d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def1ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def16d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a110280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10fe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a110280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10fe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb8cc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb88b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb8cc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb88b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb98f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb94e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb98f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb94e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62acac30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aca828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62acac30) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aca828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac2620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac2218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac2620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac2218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2a28) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa2620) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2a28) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa2620) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7b3c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7afc0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7b3c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7afc0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde4cf8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde48f0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde4cf8) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde48f0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d92d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d8ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d92d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d8ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def1ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def16d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def1ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def16d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a110280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10fe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a110280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10fe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb8cc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb88b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb8cc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb88b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb98f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb94e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb98f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb94e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62acac30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aca828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62acac30) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aca828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac2620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac2218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac2620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac2218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2a28) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa2620) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2a28) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa2620) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7b3c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7afc0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7b3c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7afc0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde4cf8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde48f0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde4cf8) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde48f0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d92d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d8ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d92d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d8ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def1ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def16d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def1ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def16d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a110280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10fe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a110280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10fe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb8cc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb88b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb8cc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb88b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb98f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb94e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb98f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb94e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62acac30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aca828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62acac30) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aca828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac2620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac2218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac2620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac2218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2a28) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa2620) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2a28) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa2620) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7b3c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7afc0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7b3c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7afc0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde4cf8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde48f0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde4cf8) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde48f0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d92d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d8ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d92d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d8ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def1ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def16d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def1ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def16d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a110280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10fe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a110280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10fe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb8cc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb88b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb8cc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb88b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debb150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debad48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debb150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debad48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62acac30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aca828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62acac30) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aca828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac2620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac2218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac2620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac2218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2a28) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa2620) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2a28) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa2620) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7b3c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7afc0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7b3c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7afc0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde4cf8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde48f0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde4cf8) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde48f0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d92d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d8ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d92d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d8ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def1ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def16d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def1ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def16d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a110280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10fe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a110280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10fe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb8cc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb88b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb8cc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb88b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb98f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb94e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb98f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb94e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62acac30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aca828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62acac30) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aca828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac2620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac2218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac2620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac2218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2a28) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa2620) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2a28) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa2620) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7b3c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7afc0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7b3c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7afc0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde4cf8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde48f0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde4cf8) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde48f0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d92d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d8ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d92d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d8ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def1ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def16d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def1ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def16d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a110280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10fe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a110280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10fe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb8cc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb88b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb8cc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb88b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb98f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb94e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb98f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb94e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62acac30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aca828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62acac30) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aca828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac2620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac2218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac2620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac2218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2a28) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa2620) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2a28) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa2620) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7b3c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7afc0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7b3c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7afc0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde4cf8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde48f0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde4cf8) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde48f0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d92d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d8ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d92d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d8ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def1ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def16d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def1ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def16d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a110280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10fe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a110280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10fe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb8cc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb88b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb8cc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb88b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debb150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debad48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debb150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debad48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62acac30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aca828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62acac30) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aca828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac2620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac2218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac2620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac2218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2a28) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa2620) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2a28) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa2620) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7b3c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7afc0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7b3c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7afc0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde4cf8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde48f0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde4cf8) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde48f0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d92d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d8ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d92d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d8ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def1ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def16d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def1ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def16d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a110280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10fe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a110280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10fe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb8cc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb88b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb8cc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb88b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb98f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb94e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb98f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb94e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62acac30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aca828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62acac30) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aca828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac2620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac2218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac2620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac2218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2a28) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa2620) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2a28) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa2620) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7b3c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7afc0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7b3c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7afc0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde4cf8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde48f0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde4cf8) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde48f0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d92d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d8ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d92d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d8ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def1ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def16d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def1ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def16d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a110280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10fe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a110280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10fe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb8cc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb88b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb8cc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb88b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb8090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb7c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb8090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb7c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62acac30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aca828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62acac30) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aca828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac2620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac2218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac2620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac2218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2a28) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa2620) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2a28) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa2620) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7b3c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7afc0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7b3c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7afc0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde4cf8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde48f0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde4cf8) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde48f0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d92d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d8ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d92d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d8ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def1ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def16d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def1ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def16d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a110280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10fe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a110280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10fe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb8cc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb88b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb8cc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb88b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debb150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debad48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debb150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debad48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62acac30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aca828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62acac30) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aca828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac2620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac2218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac2620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac2218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2a28) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa2620) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2a28) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa2620) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7b3c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7afc0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7b3c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7afc0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde4cf8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde48f0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde4cf8) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde48f0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d92d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d8ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d92d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d8ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def1ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def16d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def1ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def16d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a110280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10fe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a110280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10fe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb8cc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb88b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb8cc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb88b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb98f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb94e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb98f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb94e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62acac30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aca828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62acac30) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aca828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac2620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac2218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac2620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac2218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2a28) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa2620) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2a28) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa2620) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7b3c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7afc0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7b3c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7afc0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde4cf8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde48f0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde4cf8) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde48f0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d92d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d8ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d92d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d8ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def1ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def16d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def1ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def16d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a110280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10fe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a110280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10fe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb8cc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb88b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb8cc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb88b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb98f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb94e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb98f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb94e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62acac30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aca828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62acac30) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aca828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac2620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac2218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac2620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac2218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2a28) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa2620) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2a28) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa2620) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7b3c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7afc0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7b3c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7afc0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde4cf8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde48f0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde4cf8) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde48f0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d92d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d8ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d92d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d8ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def1ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def16d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def1ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def16d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a110280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10fe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a110280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10fe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb8cc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb88b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb8cc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb88b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb98f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb94e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb98f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb94e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62acac30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aca828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62acac30) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aca828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac2620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac2218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac2620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac2218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2a28) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa2620) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2a28) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa2620) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7b3c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7afc0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7b3c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7afc0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde4cf8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde48f0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde4cf8) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde48f0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d92d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d8ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d92d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d8ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def1ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def16d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def1ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def16d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a110280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10fe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a110280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10fe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb8cc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb88b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb8cc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb88b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debb150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debad48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debb150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debad48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62acac30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aca828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62acac30) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aca828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac2620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac2218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac2620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac2218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2a28) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa2620) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2a28) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa2620) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7b3c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7afc0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7b3c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7afc0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde4cf8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde48f0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde4cf8) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde48f0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d92d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d8ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d92d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d8ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def1ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def16d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def1ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def16d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a110280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10fe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a110280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10fe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb8cc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb88b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb8cc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb88b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb98f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb94e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb98f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb94e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62acac30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aca828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62acac30) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aca828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac2620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac2218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac2620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac2218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2a28) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa2620) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2a28) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa2620) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7b3c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7afc0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7b3c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7afc0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde4cf8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde48f0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde4cf8) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde48f0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d92d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d8ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d92d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d8ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def1ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def16d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def1ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def16d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a110280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10fe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a110280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10fe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb8cc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb88b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb8cc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb88b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb98f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb94e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb98f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb94e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62acac30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aca828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62acac30) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aca828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac2620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac2218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac2620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac2218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2a28) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa2620) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2a28) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa2620) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7b3c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7afc0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7b3c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7afc0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde4cf8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde48f0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde4cf8) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde48f0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d92d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d8ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d92d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d8ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def1ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def16d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def1ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def16d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a110280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10fe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a110280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10fe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb6830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb6428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb6830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb6428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb8090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb7c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb8090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb7c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62acac30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aca828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62acac30) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aca828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac2620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac2218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac2620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac2218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2a28) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa2620) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2a28) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa2620) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7b3c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7afc0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7b3c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7afc0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde4cf8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde48f0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde4cf8) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde48f0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d92d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d8ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d92d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d8ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def1ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def16d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def1ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def16d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a110280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10fe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a110280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10fe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb8cc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb88b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb8cc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb88b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb98f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb94e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb98f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb94e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62acac30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aca828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62acac30) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aca828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac2620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac2218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac2620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac2218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2a28) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa2620) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2a28) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa2620) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7b3c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7afc0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7b3c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7afc0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde4cf8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde48f0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde4cf8) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde48f0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d92d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d8ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d92d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d8ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def1ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def16d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def1ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def16d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a110280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10fe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a110280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10fe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb8090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb7c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb8090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb7c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb8cc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb88b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb8cc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb88b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62acac30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aca828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62acac30) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aca828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac2620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac2218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac2620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac2218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2a28) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa2620) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2a28) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa2620) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7b3c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7afc0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7b3c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7afc0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde4cf8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde48f0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde4cf8) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde48f0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d92d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d8ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d92d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d8ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def1ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def16d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def1ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def16d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a110280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10fe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a110280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10fe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb8cc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb88b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb8cc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb88b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb98f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb94e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb98f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb94e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62acac30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aca828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62acac30) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aca828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac2620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac2218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac2620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac2218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2a28) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa2620) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2a28) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa2620) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7b3c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7afc0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7b3c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7afc0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde4cf8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde48f0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde4cf8) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde48f0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d92d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d8ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d92d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d8ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def1ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def16d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def1ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def16d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a110280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10fe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a110280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10fe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb8cc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb88b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb8cc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb88b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb98f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb94e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb98f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb94e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62acac30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aca828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62acac30) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aca828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac2620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac2218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac2620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac2218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2a28) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa2620) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2a28) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa2620) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7b3c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7afc0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7b3c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7afc0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde4cf8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde48f0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde4cf8) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde48f0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d92d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d8ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d92d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d8ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def1ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def16d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def1ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def16d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a110280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10fe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a110280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10fe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb8cc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb88b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb8cc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb88b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb98f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb94e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb98f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb94e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62acac30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aca828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62acac30) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aca828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac2620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac2218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac2620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac2218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2a28) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa2620) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2a28) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa2620) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7b3c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7afc0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7b3c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7afc0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde4cf8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde48f0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde4cf8) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde48f0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d92d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d8ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d92d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d8ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def1ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def16d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def1ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def16d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a110280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10fe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a110280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10fe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb8cc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb88b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb8cc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb88b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb8090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb7c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb8090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb7c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62acac30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aca828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62acac30) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aca828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac2620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac2218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac2620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac2218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2a28) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa2620) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2a28) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa2620) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7b3c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7afc0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7b3c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7afc0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde4cf8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde48f0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde4cf8) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde48f0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d92d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d8ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d92d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d8ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def1ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def16d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def1ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def16d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a110280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10fe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a110280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10fe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb8cc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb88b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb8cc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb88b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb98f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb94e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb98f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb94e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62acac30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aca828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62acac30) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aca828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac2620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac2218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac2620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac2218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2a28) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa2620) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2a28) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa2620) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7b3c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7afc0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7b3c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7afc0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde4cf8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde48f0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde4cf8) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde48f0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d92d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d8ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d92d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d8ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def1ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def16d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def1ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def16d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a110280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10fe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a110280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10fe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb8cc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb88b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb8cc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb88b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debb150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debad48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debb150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debad48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62acac30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aca828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62acac30) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aca828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac2620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac2218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac2620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac2218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2a28) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa2620) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2a28) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa2620) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7b3c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7afc0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7b3c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7afc0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde4cf8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde48f0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde4cf8) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde48f0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d92d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d8ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d92d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d8ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def1ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def16d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def1ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def16d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a110280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10fe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a110280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10fe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb8cc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb88b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb8cc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb88b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb98f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb94e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb98f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb94e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62acac30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aca828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62acac30) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aca828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac2620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac2218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac2620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac2218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2a28) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa2620) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2a28) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa2620) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7b3c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7afc0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7b3c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7afc0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde4cf8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde48f0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde4cf8) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde48f0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d92d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d8ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d92d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d8ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def1ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def16d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def1ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def16d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a110280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10fe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a110280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10fe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb8090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb7c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb8090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb7c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debbd80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debb978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debbd80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debb978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62acac30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aca828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62acac30) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aca828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac2620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac2218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac2620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac2218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2a28) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa2620) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2a28) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa2620) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7b3c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7afc0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7b3c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7afc0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde4cf8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde48f0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde4cf8) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde48f0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d92d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d8ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d92d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d8ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def1ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def16d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def1ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def16d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a110280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10fe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a110280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10fe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb8cc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb88b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb8cc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb88b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debb150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debad48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debb150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debad48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62acac30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aca828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62acac30) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aca828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac2620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac2218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac2620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac2218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2a28) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa2620) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2a28) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa2620) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7b3c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7afc0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7b3c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7afc0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde4cf8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde48f0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde4cf8) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde48f0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d92d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d8ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d92d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d8ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def1ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def16d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def1ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def16d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a110280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10fe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a110280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10fe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb8cc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb88b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb8cc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb88b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debb150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debad48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debb150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debad48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62acac30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aca828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62acac30) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aca828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac2620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac2218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac2620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac2218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2a28) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa2620) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2a28) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa2620) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7b3c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7afc0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7b3c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7afc0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde4cf8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde48f0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde4cf8) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde48f0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d92d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d8ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d92d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d8ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def1ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def16d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def1ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def16d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a110280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10fe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a110280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10fe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb8cc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb88b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb8cc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb88b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb98f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb94e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb98f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb94e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62acac30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aca828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62acac30) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aca828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac2620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac2218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac2620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac2218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2a28) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa2620) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2a28) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa2620) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7b3c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7afc0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7b3c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7afc0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde4cf8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde48f0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde4cf8) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde48f0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d92d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d8ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d92d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d8ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def1ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def16d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def1ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def16d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a110280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10fe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a110280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10fe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb8cc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb88b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb8cc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb88b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb98f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb94e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb98f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb94e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62acac30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aca828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62acac30) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aca828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac2620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac2218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac2620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac2218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2a28) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa2620) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2a28) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa2620) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7b3c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7afc0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7b3c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7afc0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde4cf8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde48f0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde4cf8) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde48f0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d92d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d8ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d92d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d8ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def1ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def16d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def1ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def16d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a110280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10fe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a110280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10fe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb8cc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb88b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb8cc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb88b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debb150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debad48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debb150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debad48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62acac30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aca828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62acac30) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aca828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac2620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac2218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac2620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac2218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2a28) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa2620) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2a28) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa2620) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7b3c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7afc0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7b3c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7afc0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde4cf8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde48f0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde4cf8) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde48f0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d92d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d8ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d92d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d8ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def1ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def16d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def1ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def16d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a110280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10fe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a110280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10fe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb8cc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb88b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb8cc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb88b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debb150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debad48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debb150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debad48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62acac30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aca828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62acac30) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aca828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac2620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac2218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac2620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac2218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2a28) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa2620) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2a28) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa2620) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7b3c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7afc0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7b3c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7afc0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde4cf8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde48f0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde4cf8) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde48f0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d92d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d8ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d92d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d8ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def1ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def16d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def1ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def16d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a110280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10fe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a110280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10fe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb8cc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb88b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb8cc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb88b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb98f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb94e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb98f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb94e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62acac30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aca828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62acac30) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aca828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac2620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac2218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac2620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac2218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2a28) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa2620) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2a28) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa2620) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7b3c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7afc0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7b3c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7afc0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde4cf8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde48f0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde4cf8) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde48f0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d92d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d8ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d92d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d8ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def1ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def16d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def1ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def16d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a110280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10fe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a110280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10fe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb8cc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb88b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb8cc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb88b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debb150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debad48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debb150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debad48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62acac30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aca828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62acac30) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aca828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac2620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac2218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac2620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac2218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2a28) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa2620) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2a28) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa2620) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7b3c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7afc0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7b3c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7afc0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde4cf8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde48f0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde4cf8) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde48f0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d92d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d8ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d92d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d8ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def1ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def16d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def1ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def16d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a110280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10fe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a110280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10fe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb8cc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb88b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb8cc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb88b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb98f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb94e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb98f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb94e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62acac30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aca828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62acac30) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aca828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac2620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac2218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac2620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac2218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2a28) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa2620) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2a28) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa2620) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7b3c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7afc0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7b3c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7afc0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde4cf8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde48f0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde4cf8) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde48f0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d92d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d8ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d92d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d8ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def1ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def16d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def1ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def16d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a110280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10fe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a110280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10fe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb8cc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb88b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb8cc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb88b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb98f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb94e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb98f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb94e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62acac30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aca828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62acac30) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aca828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac2620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac2218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac2620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac2218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2a28) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa2620) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2a28) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa2620) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7b3c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7afc0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7b3c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7afc0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde4cf8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde48f0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde4cf8) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde48f0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d92d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d8ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d92d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d8ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def1ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def16d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def1ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def16d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a110280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10fe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a110280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10fe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb8090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb7c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb8090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb7c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debb150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debad48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debb150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debad48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62acac30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aca828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62acac30) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aca828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac2620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac2218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac2620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac2218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2a28) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa2620) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2a28) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa2620) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7b3c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7afc0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7b3c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7afc0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde4cf8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde48f0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde4cf8) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde48f0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d92d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d8ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d92d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d8ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def1ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def16d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def1ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def16d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a110280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10fe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a110280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10fe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb8cc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb88b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb8cc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb88b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb98f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb94e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb98f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb94e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62acac30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aca828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62acac30) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aca828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac2620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac2218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac2620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac2218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2a28) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa2620) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2a28) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa2620) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7b3c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7afc0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7b3c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7afc0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde4cf8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde48f0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde4cf8) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde48f0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d92d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d8ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d92d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d8ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def1ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def16d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def1ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def16d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a110280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10fe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a110280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10fe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb8cc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb88b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb8cc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb88b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb98f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb94e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb98f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb94e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62acac30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aca828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62acac30) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aca828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac2620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac2218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac2620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac2218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2a28) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa2620) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2a28) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa2620) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7b3c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7afc0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7b3c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7afc0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde4cf8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde48f0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde4cf8) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde48f0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d92d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d8ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d92d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d8ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def1ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def16d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def1ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def16d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a110280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10fe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a110280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10fe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb8cc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb88b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb8cc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb88b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb98f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb94e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb98f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb94e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62acac30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aca828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62acac30) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aca828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac2620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac2218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac2620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac2218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2a28) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa2620) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2a28) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa2620) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7b3c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7afc0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7b3c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7afc0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde4cf8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde48f0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde4cf8) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde48f0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d92d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d8ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d92d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d8ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def1ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def16d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def1ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def16d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a110280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10fe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a110280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10fe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb8090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb7c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb8090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb7c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb98f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb94e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb98f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb94e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62acac30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aca828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62acac30) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aca828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac2620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac2218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac2620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac2218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2a28) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa2620) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2a28) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa2620) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7b3c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7afc0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7b3c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7afc0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde4cf8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde48f0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde4cf8) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde48f0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d92d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d8ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d92d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d8ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def1ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def16d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def1ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def16d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a110280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10fe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a110280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10fe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb8cc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb88b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb8cc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb88b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb98f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb94e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb98f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb94e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62acac30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aca828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62acac30) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aca828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac2620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac2218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac2620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac2218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2a28) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa2620) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2a28) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa2620) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7b3c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7afc0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7b3c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7afc0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde4cf8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde48f0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde4cf8) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde48f0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d92d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d8ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d92d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d8ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def1ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def16d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def1ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def16d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a110280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10fe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a110280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10fe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb8cc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb88b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb8cc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb88b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debb150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debad48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debb150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debad48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62acac30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aca828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62acac30) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aca828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac2620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac2218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac2620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac2218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2a28) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa2620) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2a28) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa2620) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7b3c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7afc0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7b3c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7afc0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde4cf8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde48f0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde4cf8) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde48f0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d92d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d8ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d92d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d8ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def1ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def16d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def1ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def16d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a110280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10fe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a110280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10fe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb8cc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb88b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb8cc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb88b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb98f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb94e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb98f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb94e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62acac30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aca828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62acac30) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aca828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac2620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac2218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac2620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac2218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2a28) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa2620) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2a28) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa2620) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7b3c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7afc0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7b3c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7afc0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde4cf8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde48f0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde4cf8) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde48f0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d92d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d8ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d92d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d8ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def1ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def16d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def1ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def16d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a110280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10fe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a110280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10fe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb8cc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb88b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb8cc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb88b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debb150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debad48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debb150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debad48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62acac30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aca828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62acac30) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aca828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac2620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac2218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac2620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac2218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2a28) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa2620) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2a28) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa2620) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7b3c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7afc0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7b3c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7afc0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde4cf8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde48f0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde4cf8) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde48f0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d92d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d8ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d92d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d8ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def1ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def16d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def1ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def16d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a110280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10fe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a110280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10fe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb8cc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb88b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb8cc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb88b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb98f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb94e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb98f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb94e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62acac30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aca828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62acac30) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aca828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac2620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac2218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac2620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac2218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2a28) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa2620) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2a28) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa2620) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7b3c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7afc0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7b3c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7afc0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde4cf8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde48f0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde4cf8) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde48f0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d92d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d8ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d92d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d8ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def1ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def16d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def1ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def16d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a110280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10fe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a110280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10fe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb8cc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb88b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb8cc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb88b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb98f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb94e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb98f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb94e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62acac30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aca828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62acac30) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aca828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac2620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac2218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac2620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac2218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2a28) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa2620) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2a28) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa2620) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7b3c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7afc0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7b3c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7afc0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde4cf8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde48f0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde4cf8) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde48f0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d92d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d8ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d92d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d8ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def1ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def16d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def1ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def16d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a110280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10fe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a110280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10fe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb8cc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb88b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb8cc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb88b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb98f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb94e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb98f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb94e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62acac30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aca828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62acac30) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aca828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac2620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac2218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac2620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac2218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2a28) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa2620) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2a28) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa2620) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7b3c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7afc0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7b3c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7afc0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde4cf8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde48f0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde4cf8) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde48f0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d92d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d8ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d92d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d8ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def1ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def16d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def1ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def16d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a110280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10fe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a110280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10fe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb8090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb7c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb8090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb7c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb7460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb7058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb7460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb7058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62acac30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aca828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62acac30) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aca828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac2620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac2218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac2620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac2218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2a28) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa2620) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2a28) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa2620) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7b3c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7afc0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7b3c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7afc0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde4cf8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde48f0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde4cf8) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde48f0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d92d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d8ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d92d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d8ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def1ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def16d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def1ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def16d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a110280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10fe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a110280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10fe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb8cc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb88b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb8cc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb88b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb98f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb94e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb98f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb94e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62acac30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aca828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62acac30) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aca828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac2620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac2218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac2620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac2218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2a28) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa2620) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2a28) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa2620) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7b3c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7afc0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7b3c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7afc0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde4cf8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde48f0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde4cf8) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde48f0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d92d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d8ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d92d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d8ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def1ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def16d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def1ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def16d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a110280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10fe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a110280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10fe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb8cc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb88b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb8cc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb88b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb98f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb94e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb98f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb94e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62acac30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aca828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62acac30) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aca828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac2620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac2218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac2620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac2218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2a28) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa2620) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2a28) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa2620) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7b3c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7afc0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7b3c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7afc0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde4cf8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde48f0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde4cf8) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde48f0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d92d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d8ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d92d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d8ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def1ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def16d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def1ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def16d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a110280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10fe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a110280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10fe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb8cc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb88b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb8cc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb88b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debb150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debad48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debb150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debad48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62acac30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aca828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62acac30) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aca828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac2620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac2218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac2620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac2218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2a28) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa2620) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2a28) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa2620) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7b3c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7afc0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7b3c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7afc0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde4cf8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde48f0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde4cf8) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde48f0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d92d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d8ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d92d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d8ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def1ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def16d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def1ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def16d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a110280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10fe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a110280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10fe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb8cc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb88b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb8cc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb88b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debb150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debad48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debb150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debad48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62acac30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aca828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62acac30) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aca828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac2620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac2218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac2620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac2218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2a28) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa2620) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2a28) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa2620) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7b3c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7afc0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7b3c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7afc0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde4cf8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde48f0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde4cf8) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde48f0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d92d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d8ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d92d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d8ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def1ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def16d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def1ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def16d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a110280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10fe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a110280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10fe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb8cc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb88b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb8cc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb88b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb98f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb94e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb98f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb94e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 259 glVertexAttrib4fv(1, 0x5d8fa088) => (0.850000, 0.595000, 0.475000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glNormalPointer(GL_FLOAT, 80, 0x6289a448) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62acac30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aca828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62acac30) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aca828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac2620) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac2218) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac2620) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac2218) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab6d48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab6d48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2a28) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa2620) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2a28) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa2620) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7b3c8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7afc0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7b3c8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7afc0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dde4cf8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dde48f0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dde4cf8) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dde48f0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6d92d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6d8ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6d92d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6d8ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee6410) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee6410) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6008) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def1ae0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def16d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def1ae0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def16d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a110280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10fe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a110280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10fe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab3460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab3460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a15bef0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a15bae8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a15bef0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a15bae8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aba210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab9e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aba210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab9e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac56e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac52d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac56e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac52d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab4090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab3c88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab4090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab3c88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abc6a0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abc298) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abc6a0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abc298) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4eb8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa4ab0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4eb8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa4ab0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abba70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abb668) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abba70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abb668) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abdf00) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abdaf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abdf00) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abdaf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abff88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abff88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa4288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62aa3e80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa4288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62aa3e80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab7d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab7978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab7d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab7978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab58f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab54e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab58f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab54e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62b7a798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62b7a390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62b7a798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62b7a390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62aa2008) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac17e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62aa2008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac17e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ac0fc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ac0bb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ac0fc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ac0bb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abd2d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abcec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abd2d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abcec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abf760) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abf358) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abf760) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abf358) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab89b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab85a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab89b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab85a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62ab2830) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62ab2428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62ab2830) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62ab2428) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x62abae40) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x62abaa38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x62abae40) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x62abaa38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a161440) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a161038) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a161440) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a161038) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttrib4fv(1, 0x5d8fa088) => (0.500000, 0.500000, 0.500000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dded308) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddecf00) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dded308) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddecf00) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a114ba0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a114798) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a114ba0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a114798) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee94d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee90c8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee94d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee90c8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5b6dc390) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5b6dbf88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5b6dc390) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5b6dbf88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddedf38) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddedb30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddedf38) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddedb30) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeb960) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deeb558) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeb960) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deeb558) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3f70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def3b68) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3f70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def3b68) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deead30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deea928) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deead30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deea928) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deed1c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deecdb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deed1c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deecdb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deef650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deef248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deef650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deef248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def3340) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def2f38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def3340) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def2f38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7040) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee6c38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7040) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee6c38) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddef798) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddef390) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddef798) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddef390) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a10f650) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a10f248) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a10f650) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a10f248) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0eb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5def0aa8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0eb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5def0aa8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5def0280) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deefe78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5def0280) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deefe78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deec590) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deec188) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deec590) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deec188) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deeea20) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deee618) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deeea20) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deee618) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dee7c70) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee7868) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dee7c70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee7868) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5ddec6d8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5ddec2d0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5ddec6d8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5ddec2d0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deea100) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dee9cf8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deea100) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dee9cf8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a044310) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a043f08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a044310) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a043f08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a904ba8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a9047a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a904ba8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a9047a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179180) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e178d78) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179180) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e178d78) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14dcc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14d8b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14dcc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14d8b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5deb8cc0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5deb88b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5deb8cc0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5deb88b8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debb150) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debad48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debb150) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debad48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a900288) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ffe80) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a900288) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ffe80) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14d090) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14cc88) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14d090) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14cc88) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8ff658) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8ff250) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8ff658) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8ff250) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14f520) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14f118) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14f520) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14f118) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14e8f0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14e4e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14e8f0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14e4e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e150d80) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e150978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e150d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e150978) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1519b0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1515a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1519b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1515a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e173c30) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e173828) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e173c30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e173828) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e174860) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e174458) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e174860) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e174458) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e176cf0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1768e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e176cf0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1768e8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1760c0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175cb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1760c0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175cb8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e550350) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e54ff48) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e550350) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e54ff48) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5a8f88a8) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5a8f84a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5a8f88a8) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5a8f84a0) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e177920) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e177518) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e177920) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e177518) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e179db0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1799a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e179db0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1799a8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e175490) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e175088) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e175490) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e175088) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e153210) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e152e08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e153210) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e152e08) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e14c460) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e14c058) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e14c460) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e14c058) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1525e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e1521d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1525e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e1521d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e1562d0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e155ec8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e1562d0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e155ec8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5debd5e0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5debd1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5debd5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5debd1d8) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5dec5710) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5dec5308) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5dec5710) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5dec5308) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5e551bb0) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x5e5517a8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x5e551bb0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x5e5517a8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x6289a408) glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.700000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttrib4fv(1, 0x5d8fa088) => (0.400000, 0.400000, 0.400000, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.169000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.144000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.119000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.094000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.069000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.044000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.019000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttrib4fv(1, 0x5d8fa088) => (0.400000, 0.400000, 0.400000, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.145000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.120000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.095000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.070000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.045000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.020000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttrib4fv(1, 0x5d8fa088) => (0.400000, 0.400000, 0.400000, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.125000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.100000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.075000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.050000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.025000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttrib4fv(1, 0x5d8fa088) => (0.400000, 0.400000, 0.400000, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.106000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.081000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.056000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.031000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.006000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttrib4fv(1, 0x5d8fa088) => (0.400000, 0.400000, 0.400000, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.087000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.062000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.037000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.012000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttrib4fv(1, 0x5d8fa088) => (0.400000, 0.400000, 0.400000, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.068000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.043000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.018000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttrib4fv(1, 0x5d8fa088) => (0.400000, 0.400000, 0.400000, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.086000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.061000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.036000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.011000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttrib4fv(1, 0x5d8fa088) => (0.400000, 0.400000, 0.400000, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.111000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.086000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.061000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.036000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.011000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttrib4fv(1, 0x5d8fa088) => (0.400000, 0.400000, 0.400000, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.131000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.106000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.081000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.056000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.031000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.006000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttrib4fv(1, 0x5d8fa088) => (0.400000, 0.400000, 0.400000, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.150000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.125000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.100000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.075000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.050000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.025000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttrib4fv(1, 0x5d8fa088) => (0.400000, 0.400000, 0.400000, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.131000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.106000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.081000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.056000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.031000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.006000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttrib4fv(1, 0x5d8fa088) => (0.400000, 0.400000, 0.400000, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.112000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.087000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.062000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.037000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.012000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttrib4fv(1, 0x5d8fa088) => (0.400000, 0.400000, 0.400000, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.093000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.068000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.043000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.018000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttrib4fv(1, 0x5d8fa088) => (0.400000, 0.400000, 0.400000, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.074000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.049000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.024000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttrib4fv(1, 0x5d8fa088) => (0.400000, 0.400000, 0.400000, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.056000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.031000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.006000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.018000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttrib4fv(1, 0x5d8fa088) => (0.400000, 0.400000, 0.400000, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.036000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.011000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.038000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.013000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttrib4fv(1, 0x5d8fa088) => (0.400000, 0.400000, 0.400000, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.018000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.056000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.031000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.006000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttrib4fv(1, 0x5d8fa088) => (0.400000, 0.400000, 0.400000, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.036000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.011000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttrib4fv(1, 0x5d8fa088) => (0.400000, 0.400000, 0.400000, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.017000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttrib4fv(1, 0x5d8fa088) => (0.400000, 0.400000, 0.400000, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttrib4fv(1, 0x5d8fa088) => (0.400000, 0.400000, 0.400000, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttrib4fv(1, 0x5d8fa088) => (0.400000, 0.400000, 0.400000, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttrib4fv(1, 0x5d8fa088) => (0.400000, 0.400000, 0.400000, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttrib4fv(1, 0x5d8fa088) => (0.400000, 0.400000, 0.400000, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttrib4fv(1, 0x5d8fa088) => (0.400000, 0.400000, 0.400000, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttrib4fv(1, 0x5d8fa088) => (0.400000, 0.400000, 0.400000, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttrib4fv(1, 0x5d8fa088) => (0.400000, 0.400000, 0.400000, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.019000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttrib4fv(1, 0x5d8fa088) => (0.400000, 0.400000, 0.400000, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.037000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.012000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttrib4fv(1, 0x5d8fa088) => (0.400000, 0.400000, 0.400000, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.056000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.031000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.006000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttrib4fv(1, 0x5d8fa088) => (0.400000, 0.400000, 0.400000, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.076000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.051000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.026000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.001000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttrib4fv(1, 0x5d8fa088) => (0.400000, 0.400000, 0.400000, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.095000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.070000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.045000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.020000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttrib4fv(1, 0x5d8fa088) => (0.400000, 0.400000, 0.400000, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.114000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.089000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.064000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.039000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.014000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttrib4fv(1, 0x5d8fa088) => (0.400000, 0.400000, 0.400000, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.133000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.108000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.083000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.058000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.033000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.008000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 1.000000) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttrib4fv(1, 0x5d8fa088) => (0.400000, 0.400000, 0.400000, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.158000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.133000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.108000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.083000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.058000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.033000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.008000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.980000) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttrib4fv(1, 0x5d8fa088) => (0.400000, 0.400000, 0.400000, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.183000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.158000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.133000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.108000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.083000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.058000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.033000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.008000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.960000) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttrib4fv(1, 0x5d8fa088) => (0.400000, 0.400000, 0.400000, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.202000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.177000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.152000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.127000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.102000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.077000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.052000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.027000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.002000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.944800) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttrib4fv(1, 0x5d8fa088) => (0.400000, 0.400000, 0.400000, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.221000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.196000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.171000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.146000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.121000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.096000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.071000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.046000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.021000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.929600) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttrib4fv(1, 0x5d8fa088) => (0.400000, 0.400000, 0.400000, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.240000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.215000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.190000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.165000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.140000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.115000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.090000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.065000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.040000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.015000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.914400) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttrib4fv(1, 0x5d8fa088) => (0.400000, 0.400000, 0.400000, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.250000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.225000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.200000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.175000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.150000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.125000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.100000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.075000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.050000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.025000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.899200) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttrib4fv(1, 0x5d8fa088) => (0.400000, 0.400000, 0.400000, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.250000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.225000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.200000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.175000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.150000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.125000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.100000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.075000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.050000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.025000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.884000) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttrib4fv(1, 0x5d8fa088) => (0.400000, 0.400000, 0.400000, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.250000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.225000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.200000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.175000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.150000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.125000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.100000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.075000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.050000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.025000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.868800) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttrib4fv(1, 0x5d8fa088) => (0.400000, 0.400000, 0.400000, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.250000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.225000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.200000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.175000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.150000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.125000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.100000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.075000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.050000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.025000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.853600) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttrib4fv(1, 0x5d8fa088) => (0.400000, 0.400000, 0.400000, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.250000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.225000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.200000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.175000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.150000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.125000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.100000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.075000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.050000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.025000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.838400) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttrib4fv(1, 0x5d8fa088) => (0.400000, 0.400000, 0.400000, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.250000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.225000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.200000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.175000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.150000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.125000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.100000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.075000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.050000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.025000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.823200) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttrib4fv(1, 0x5d8fa088) => (0.400000, 0.400000, 0.400000, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.250000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.225000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.200000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.175000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.150000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.125000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.100000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.075000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.050000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.025000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.808000) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttrib4fv(1, 0x5d8fa088) => (0.400000, 0.400000, 0.400000, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.250000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.225000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.200000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.175000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.150000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.125000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.100000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.075000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.050000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.025000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.792800) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttrib4fv(1, 0x5d8fa088) => (0.400000, 0.400000, 0.400000, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.250000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.225000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.200000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.175000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.150000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.125000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.100000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.075000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.050000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.025000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.777600) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttrib4fv(1, 0x5d8fa088) => (0.400000, 0.400000, 0.400000, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.250000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.225000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.200000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.175000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.150000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.125000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.100000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.075000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.050000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.025000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 0.762400) VertexAttribArray[2]:Disable fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (0.000000, 0.000000, 0.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 258 glVertexAttrib4fv(1, 0x5d8fa088) => (0.400000, 0.400000, 0.400000, 1.000000) VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x6289a428) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.250000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.225000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.200000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.175000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.150000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.125000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.100000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.075000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.050000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 0.025000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x6289a428) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x6289a408) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 Use FPE program 257 glVertexAttrib4fv(1, 0x5d8fa088) => (1.000000, 0.000000, 0.000000, 1.000000) VertexAttribArray[2]:Disable LIBGL: OGLES2 Library and Interface closed